Arctic Mud

ArcticMUD => General Discussion => Topic started by: Jorquin on July 08, 2017, 10:20:01 PM

Title: Rising threat
Post by: Jorquin on July 08, 2017, 10:20:01 PM
This is more of a discussion point that anything else at this stage - please weigh in, I'm looking for input from others.


Every wipe we see the same thing happen. The single largest playing group goes "full nerd-mode", plays non stop for weeks on end until they are super powerful by comparison to everyone else, then begins to get bored. As they get bored they begin to pick wings off flies - killing others for various reasons (which are usually bullshit) in order to amuse themselves. This leads to lots of people quitting, then they themselves quit once either they go so far that an immortal intervenes, or they just get bored altogether.

I want to break the cycle. I've been considering what to do - simply having conversations and asking them not to be jerks has no impact. I've tried this on several occasions over the last two wipes - they do not listen. Anyone have any ideas for how I could handle it?

Some of the things that came to mind are:

I'm not sure how to deal with this, but it's an issue which needs to be addressed. Post your thoughts please!
Title: Re: Rising threat
Post by: Gatir on July 08, 2017, 10:27:41 PM
Give everyone that causes problems a taste of your sandwich.
Title: Re: Rising threat
Post by: Kronos on July 09, 2017, 02:41:26 AM
Here comes GOD Clan.


Balanar utters some strange words.
Murphy is stunned momentarily, recovering quickly.
Gronx <----------------- IS POWER WORD STUNNED!!!!!
With a quick weave, you slip out of the way of Balanar's attack.
Bannon is stunned momentarily, recovering quickly.
Phobos <----------------- IS POWER WORD STUNNED!!!!!
Sokar is stunned momentarily, recovering quickly.
Sfyn ducks out of the way of Balanar's attack.

414H 81V 10891473X 90.34% 7537C [Pos:standing] Exits:NE>
Balanar utters some strange words.
Balanar's hands issue a spray of prismatic color!
Murphy is caught in a spray of shimmering red!
Murphy is struck by a spray of murky violet!
Gronx is blasted by a spray of scintillating blue!
You are caught in a spray of shimmering red!
You are struck by a spray of vibrant green!
Bannon is caught in a spray of shimmering red!
Bannon is struck by a spray of vibrant green!
Phobos is hit by a spray of gleaming indigo!
Phobos is caught in a spray of bright orange!
Sokar is struck by a spray of murky violet!
Sfyn ducks out of the way of Balanar's attack.
Eclipz utters some strange words.
You shiver as Eclipz unleashes a world of nightmares.
Murphy's eyes widen and jaw drops as terror invades his mind.
Murphy succumbs to the nightmare and falls into a deep, dark sleep.
Gronx's eyes widen and jaw drops as terror invades his mind.
You wince and spasm as terror invades your mind.
Bannon's eyes widen and jaw drops as terror invades his mind.
Phobos's eyes widen and jaw drops as terror invades his mind.
Sokar's eyes widen and jaw drops as terror invades his mind.
Sfyn ducks out of the way of Eclipz's attack.

Welcome to Hoss Mud 2.0

We play nerd mode? WTF we play to get the best gear and then use it. What a joke. We have killed what, 3 characters this wipe?  The way you handled this showed your true colors.

The truth is over the past 3-4 wipes we have become more and more friendly, killing less and less players. This is a PK mud. We play within the RULES. PERIOD. WITHIN THE baptING RULES.


"What you lookin' at? You all a bunch of baptin' assholes. You know why? You don't have the guts to be what you wanna be? You need people like me. You need people like me so you can point your baptin' fingers and say, "That's the bad guy." So... what that make you? Good? You're not good. You just know how to hide, how to lie. Me, I don't have that problem. Me, I always tell the truth. Even when I lie. So say good night to the bad guy! Come on. The last time you gonna see a bad guy like this again, let me tell you. Come on. Make way for the bad guy. There's a bad guy comin' through! Better get outta his way!"  - SCARFACE/RISE



Title: Re: Rising threat
Post by: oom on July 09, 2017, 02:46:57 AM
Why not just make the game nopk? That seems to be what people want and pk is discouraged in the current state of the mud.

I don't know exactly what happened earlier in the day because I wasn't on but getting jumped by a bunch of cheat characters has caused at least one self deletion to already occur. I know the eq was left there or whatever but that's not really the point.

I mean I never really did much pking when I was myth and even with RISE I haven't done much since I've always played a shaman, but I guess I just don't understand why pk is even allowed by the game rules if it isn't actually allowed.

I'm not defending anything about RISE behavior or whatever I'm just asking a serious question. If PK isn't allowed/encouraged just change the game rules to match what is enforced.

We literally sat in voice chat for like an hour just talking about how much we love this game and how crazy it is we are all legit friends who've never met each other. Making plans for a meet up in vegas next year.

Obviously we all love this game and appreciate all the work that goes into it regardless of what some of us might say at times. Maybe the play style isn't 'correct' at this stage of the game but if not then just change the rules.

"There is little emphasis on role-playing, and character interactions are handled in a real-world manner left up to the players. This means that when there is competition or disputes between players and characters, these confrontations can sometimes end in violence. Stealing from and killing other player-characters are not necessarily encouraged, but it is allowed."

This above quote is still on the front page of arcticmud.org. If this is no longer the case just change the rules of the game, it seems pretty simple to me.


Pragor/Oom/Troggdor/Bannon Goodie Tim
Title: Re: Rising threat
Post by: Kir on July 09, 2017, 03:12:44 AM
This thread is just a poorly veiled attempt at disguising blatant immortal cheating. There is a rising threat? really? because we pked Taj's botsquad? Rise pks a botsquad for helping our adversaries pop an Onyx Shield (and lying about it) and then jorquin uses cheat characters to pk Rise? uuuuhh hrmm k sounds legit.

Immortals nerfed animate dead. Rise prevailed.
Immortals nerfed shards quest. Rise prevailed.
Immortals nerfed dragon orb. Rise prevailed.
Immortals nerfed group limit size. Rise prevailed.
Immortals nerfed druid entangle. Rise prevailed.
Immortals nerfed teleport. Rise prevailed.

Let me do you a favor. Instead of looking outward for reasons why Rise succeeds year after year and trying to nerf them to hinder Rise, instead look introspectively and figure out what it is about yourselves that make you such losers. Whining and crying won't get you anywhere in life. You may be the best on arctic if Rise gets deleted, but you'll never actually be the best. So pathetic.
Title: Re: Rising threat
Post by: newbie123321 on July 09, 2017, 03:18:47 AM
So if they are the largest group that play the game, Why are you abusing imm powers to make them quit playing? if they went full nerd mode, didn't they earn it? They played really hard because they like the game. You are going to kill them because your friends who are afraid to play and refuse to play won't play unless we are ran off the mud by Immortal abuse. Oh run us off the mud so Your Friends can go full nerd mode all wipe which is what they have done every wipe they play literally the whole year and when we want to have our fun for the first month or so of the wipe. You have to at all cost stop us from playing. Why not make 2 servers, one where there is PVE and one, PVP so we can then not have to blame the people are just good at PVP for PKilling in a Mud that is suppose to be a PK MUD. You have to rebrand because this is clearly not a PK Mud this is more of a if you PK you get abyssed or deleted mud or Killed by IMMs if imms are BFFs with the mortal you killed even tho you thought you were BFFs with. You would think after botting with a guy and spending hours in bloodshoal with a dood and 3 manning 10 man bot groups to cyan that he wouldn't stab you in the back and kill you with a immortal and become something worse than Hoss.
Title: Re: Rising threat
Post by: oom on July 09, 2017, 03:25:13 AM
I would also like to say I personally feel like this situation is rather ironic because one of the major reasons I am RISE now is because I was tired of not being able to fight back when CORE bullied MYTH and killed one of us over freaking goblin power gauntlets a couple wipes ago.
Title: Re: Rising threat
Post by: Jorquin on July 09, 2017, 03:26:34 AM
All three active effective level 37 immortals (Flook, Loflika and myself) agreed among ourselves that RISE bullying and killing people who have no chance to fight back was a problem, and we wanted to send a message. We didn't want to delete anyone, nor did we want to cause lasting damage. So we decided to give RISE a taste of their own medicine - being killed by an opponent which they cannot hope to fight back against. So we did exactly that. We created three mage characters and attacked RISE clan. We killed four players, we did not loot any of their equipment. Some other players showed up and tried to take their equipment, which we stopped. The equipment I believe was eventually collected by some RISE affiliates.

The reality is that RISE have systematically alienated groups of players to the point where they no longer enjoy Arctic, then stop playing. This first happened with WILD clan. Once they disappeared, RISE shifted their focus onto "Ilya Crew". With them primarily gone, you started to turn your attention to our Danish players. The staff decided that enough is enough. We cannot allow 15 odd people to drive away our player base, simply because they get sadistic pleasure from ruining the fun of others.

Pkilling is legal, this is true. What RISE do is not pkilling - it's systematic extermination and alienation of entire groups of players. Why does RISE behave like this? I'm not entirely sure. Part of it is caused by your "We're the big dogs - this is our game" mentality. Part of it is caused by the fact that you have too many people in your playing group. Part of it is caused the fact that you continue to use bots even though you have larger numbers of player than any other group. Part of it is that your players seem to have way more time than most of our other players with familiar obligations. Maybe you're just dicks, I don't know.

In the end the staff of Arctic have to make decisions that achieve the greatest good for the greatest number of people. Obviously giving RISE a taste of their own medicine (seeing what its like to get stomped by someone you can't hope to fight back against) did not work as planned. Perhaps we should just set the entire game NOPK, although I really don't want to. RISE have an opportunity to self-regulate their "Im a big-dick player who likes to wail on children" attitudes, though I'm not optimistic.

I have to say - I find it ironic that you sit in voice chat talking about how much you love Arctic MUD. You are the single biggest contributors to its extinction.
Title: Re: Rising threat
Post by: newbie123321 on July 09, 2017, 03:31:08 AM
I just want to direct this to whoever plays Jaina..... You cried soo hard to Jorquin that you had to have him cheat, to kill us, because there was no way, that you were ever going to.... because that is how much you suck at this game. They felt so bad for you they wanted to make someone else quit a dying game so you can have some dignity. You are soo damn bad you should just uninstall.
Title: Re: Rising threat
Post by: oom on July 09, 2017, 03:44:23 AM
All three active effective level 37 immortals (Flook, Loflika and myself) agreed among ourselves that RISE bullying and killing people who have no chance to fight back was a problem, and we wanted to send a message. We didn't want to delete anyone, nor did we want to cause lasting damage. So we decided to give RISE a taste of their own medicine - being killed by an opponent which they cannot hope to fight back against. So we did exactly that. We created three mage characters and attacked RISE clan. We killed four players, we did not loot any of their equipment. Some other players showed up and tried to take their equipment, which we stopped. The equipment I believe was eventually collected by some RISE affiliates.

The reality is that RISE have systematically alienated groups of players to the point where they no longer enjoy Arctic, then stop playing. This first happened with WILD clan. Once they disappeared, RISE shifted their focus onto "Ilya Crew". With them primarily gone, you started to turn your attention to our Danish players. The staff decided that enough is enough. We cannot allow 15 odd people to drive away our player base, simply because they get sadistic pleasure from ruining the fun of others.

Pkilling is legal, this is true. What RISE do is not pkilling - it's systematic extermination and alienation of entire groups of players. Why does RISE behave like this? I'm not entirely sure. Part of it is caused by your "We're the big dogs - this is our game" mentality. Part of it is caused by the fact that you have too many people in your playing group. Part of it is caused the fact that you continue to use bots even though you have larger numbers of player than any other group. Part of it is that your players seem to have way more time than most of our other players with familiar obligations. Maybe you're just dicks, I don't know.

In the end the staff of Arctic have to make decisions that achieve the greatest good for the greatest number of people. Obviously giving RISE a taste of their own medicine (seeing what its like to get stomped by someone you can't hope to fight back against) did not work as planned. Perhaps we should just set the entire game NOPK, although I really don't want to. RISE have an opportunity to self-regulate their "Im a big-dick player who likes to wail on children" attitudes, though I'm not optimistic.

I have to say - I find it ironic that you sit in voice chat talking about how much you love Arctic MUD. You are the single biggest contributors to its extinction.

Like I said, I'm not defending any RISE actions but what reason is there for PK to be allowed on this MUD?

And honestly, I didn't really have a problem with sending a message, and it's super unfortunate we had a self deletion before we were told the eq was still there.

Maybe implement a system where pk deaths result in only one or two items dropping on the corpse and the rest being kept or something if you want to keep PK in the game but not make it so hard to bounce back from.

I mean, in it's current state how is PK supposed to occur and be fair or whatever? I'm honestly not trying to rant or anything I just feel like pk maybe doesn't have a place anymore and we just need to straight up admit it instead of kinda pretending arctic is still open pvp.

And as far as I know any eq we looted ended up getting left behind anyway because we didn't want to log real characters without knowing what was happening and the people who died never came back.

RISE even did our good deed for the week helping that DK guy who was shouting for help with his dragon quest.

And calling us the single biggest contributors to the extinction of a text based game might be a little off base, but I guess I could very well be wrong on that too.
Title: Re: Rising threat
Post by: Rednax on July 09, 2017, 05:42:41 AM
My opinion probably holds little weight, but I figured I'd chime in regardless.

I figure I should start by telling you who I am. I'm an infrequent poster on this forum and I'm only 18 years old. I'm currently clanned Myth. I'm quite young to be playing this game and yet even I've seen my fair share of drama.

The first wipe I played in I clanned AFKK when it was run by Sebastian (Gulca) and was actually a noob-friendly clan. The next wipe I clanned VA when I by chance grouped with Atreyu (Brandon/Btown) and yet could not even walk from Kalaman to Balifor. The main clan that wipe was OXEN. We were jumped a few times while grouped by some "overpowered" characters (Chupacabra, Isabella.) We had some organized fights, but of course there was not really any hope of winning (I was a warrior, not punching or bashing anything, missing all my hits, while OXEN had some 20+ heals cleric, limdam paladin, and much more.) I had tried to find AFKK, which was apparently still going, but by then all its players had disappeared and the clan just became a hidden refuge for OXEN alts (Rythmatic).

One or two wipes later Brandon reformed VA but under a new name KING. Then a few days into the wipe we were jumped by RISE and I was accused of being a spy because somehow RISE knew we were in Temple of Takhisis. I don't know if any logs of the fight remain, but I can tell you the fight was already over before I even knew what happened. The text scrolled by at the most insane rate I'd ever seen and in less than a few seconds my entire group was dead from tentacles and nightmares. Surprisingly I was NPP for some reason and several rounds after everyone else was dead and RISE mages had stopped casting, I slipped away from tentacles for the third time and recalled. Brandon 'quit' shortly thereafter and my interest that wipe waned. Perhaps it WAS Rise that chased Brandon away that wipe, but that was YEARS ago, and to my knowledge he eventually came back and reformed under the clan Apoc. People have a hard time quitting for good, it seems!

A few wipes later feeling bored and soloing around, I happen to group with Locki one day who invites me to Myth (which I would soon find out was much like the old AFKK - new-player friendly!) Following Gram and company around in high zones is actually very fun for me. I get to visit areas of the game I would never hope to visit solo. I even got to visit cyan once - and I'm sure many of you are laughing at that - especially RISE players, for whom cyan is probably a walk in the park! Additionally, because I still know so little about high zones, most of my solo time is spent exploring death traps and low questish zones. Mapping them out and solving all the puzzles is actually quite refreshing, however on the flipside it's actually quite hard to learn high zones without being thrown a set of notes just due to the fact that walking in alone is certain death.

I'd also like to note that this 'botting' fiasco has not once crossed my mind either. I would never do it. Even if that's preventing me from learning the high end content I can still have fun with what I *can* do. I've been led through ToT hundreds of times but I still wouldn't trust myself to lead it even with a guide. I know so many low zones like the back of my hand but know so little about high level ones. My lack of endgame knowledge is what'll stop me from applying for immortal, if that day ever comes.

But back to the topic at hand. In all my time with Myth (over two years now) RISE has only ever been a friend to Myth. There's some drama I still don't fully understand but I'm sure I'm not exaggerating when I say that Myth doesn't even remotely stand a chance against RISE. We had a 1v8 fight last wipe (Hank vs 8 KA) and we lost. Additionally, after that one wipe with KING I've never seen RISE chase solo players off the mud. The closest thing I've seen to that would be RISE vs CORE last wipe - however from what I gather CORE *did* actually have a chance to fight back. And CORE even won some fights... unlike KING clan.

I feel like there's too much bad blood lingering from the wipe when the randoming and killing players was rampant (or so I hear.) Once upon a time RISE killing randoms just because they felt like it may have been a thing, but even if it was, that would have been years ago.



Title: Re: Rising threat
Post by: zodiak21 on July 09, 2017, 06:34:29 AM
Remove pk. Create arena where u can pk and bet gear. If someone issues a challenge for gear and said player declines. They are flagged pkable but only said item is lootable seems the best alternative
Title: Re: Rising threat
Post by: xellos on July 09, 2017, 07:36:52 AM
Lets see here.
2017-06-20 05:54:41 Kushner killed Leon.
2017-06-20 05:54:53 Manafort killed Oozi.
--these guys pkilled bryton whom we sometimes love.

2017-06-26 06:30:33 Phobos killed Malice.
2017-06-26 06:31:27 Kushner killed Singol.
--clan trucker was killed for attacking our untaggeds

2017-07-02 22:27:50 Matthis killed Trinity.
2017-07-02 23:18:50 Mondo killed Kardoma.
--locki died for recalling kardoma, kardoma fought a 1v1 - issue solved

2017-07-08 05:09:27 Brocef killed Ari.
--now this was a bad highlight, but ari said hey its so and so. gear returned

2017-07-08 23:03:43 Brocef killed Ellanah.
2017-07-08 23:03:48 Hodo killed Jaina.
--got killed for helping the "MYSTERIOUS UNKNOWN GROUP" load onyx shield. Woulda got his gear back but tried to lie about it.

So what is the real issue here.
"SUPER MYSTERIOUS UNKNOWN GROUP" logs on, we instantly start looking for them?
If you are gonna "OUT-NERD" RISE and beat us on a pwipe rush to hct orb, onyx shield, huma shield, and get extremely "LUCKY" first run popping that shit.  you had better be prepared to defend those items.
Or maybe we will give them a grace period where they will sneak in trash mages and bapt up zone items/keywords where we are without retribution.
Or maybe "SUPER MYSTERIOUS UNKNOWN GROUP" rush wipe strategy was to pop a few key items and deep rent until RISE quits and we are just chasing a dream.

Its all he said she said,  but RISE knows the real reason why they got hosed down. But hey thanks, you made 1 of us delete/quit already. Im sure more soon to follow.
But do me a favor and let me know before you delete me and jack so I can offload my gear.  Would suck for our boys who arent ready to quit to repop my gear twice this week since the mudd likes to foom right after i die.
Title: Re: Rising threat
Post by: kanu on July 09, 2017, 08:00:19 AM
I don't know much about the drama this wipe, but I do know that, as a member of WILD, almost all WILD players quit because of RISE.

1. We'd zone hard at the beginning of the wipe.
2. We'd eventually get gear that RISE wanted.
3. RISE would eventually attack us for said gear. One wipe we tried to preemptively attack as I recall.
4. RISE would now keep us locked out of the game with our known characters by relentlessly logging superior numbers (most of the time we could get 5-7 people at most on) so forced us into playing our unknown characters.
5. Eventually RISE would break some rule and get kicked off the site and we could play or they would get bored and quit. At this point we could either start zoning again or most of us had already quit.

This happened at least 6 wipes in a row if not more.

There was a wipe where we teamed up, I think it was with NOW clan, and fought back. We mass-ripped RISE three times in a row only to have some sort of mysterious bug that rebooted the mud immediately after the battle occur.

I also thought it was funny that WILD was accused of cheating. "WILD you used your imms to solve Sleet zone! Cheaters!!" No, actually Yankton, Allan, and I think Geo spent hundreds of hours working on solving that zone legit.

I had friends in WILD that I never get to chat with anymore. It's disappointing to me. There is still lots we'd like to figure out, especially now that there are some new zones in the game.
Title: Re: Rising threat
Post by: Jorquin on July 09, 2017, 08:15:05 AM
See the news. We made a change to try and resolve the issue a different way.
Title: Re: Rising threat
Post by: Gramm on July 09, 2017, 08:23:56 AM
RISE is a good clan full of legit people and players, who dont break any rules that most of this mud dont break

Sure now and then someone gets bored suggests to go stir a pot and most of the time it seems to be under control, even this wipe... when i was hit my gear was returned, johns gear was returned. 
If anything the pk this wipe although annoying most certainly because it disrupts important zoning for our crew, has not been malicious.

This is a very old game, and there are some very old vendettas, personally i wish people would just chill out a bit and stop with all that shit, but i dont make the rules, and its part of the game.

That being said, maybe your GOD clan idea isnt terrible, but you should only use your powers for good! not just to ruin rises day.
Those boys have every right the rest of us have to enjoy this game

In the overall history of rise, and i hope nobody gets mad at me for saying this, but back in the day yes these guys bapting did some serious damage wipes ago to a lot of friends of mine who no longer play this game.

The reformed crew before you today is a better  group with more skill and knowledge, personally i think they will benefit the mud as long as they can keep the need to bleed people under wraps. They take in new members and train them as well, its a good thing going for us.

So weighing im MY two cents, GOD clan as a last resort, why not!!! give the imms some fun too haha
But dont use your powers for evil unless you reallly really really really really really really have to please.

Daniel you have been making this game a lot better lately man, and rallying the troops to make it happen it seems with the immortals and we all love you for it man, but its a slippery slope between having fun, and doing damage. Hopefully this can be stabilized and order restored for these boys before we see any more quit.

Appreciate the thought process behind your actions man for what its worth, its really not fun getting jumped mid zone trying to load someone a spell that youve been checking for days, or losing sets that took you weeks to learn to load and spam. Hopefully your idea worked somewhat to teach how fun it is to get raped mercilessly without a chance in hell of winning a fight during an inconvenient time not of your choosing.

I dont dislike anyone on this mud really, a few people make it hard to get along with them, but lets avoid chasing ANYONE off the mud as a rule of thumb guys! Even the ones you dont like, why would you want to shrink the playerbase in any way? Foolish, selfish, not cool.
Title: Re: Rising threat
Post by: Willoe on July 09, 2017, 09:16:51 AM
Gramm - You say that from a group of players that, no offense, offers no competition to RISE. They don't bother you because they know you will never attack them nor pop anything they want. If you do pop something they want they know they can just take it from you. From a competitive landscape RISE has targeted anyone who might be able to stand up to them. You look at WILD who are now gone, then CORE who are mostly gone. They wont even accept the fact that CORE(not including joebots) is gone but are now hunting those few that remain because they are affiliated with me.

In the olden days when there was war, it was fought until one side wins and then peace talks/terms are drawn up and people go their merry little ways. Sometimes the war would restart when both sides thought they were strong enough but for the most part peace maintains.

I don't know about WILD but I know last wipe when we were beat we tried to settle some peace. Our peace was laughed at, we got some shitty cease fires that were never honored, and ultimately we were forced to quit until RISE finally quit for the wipe.

It's funny to me that RISE don't see the irony in this attack. They were smashed by someone who they have no hope of fighting back against, similar to those who RISE targets.

Flame on.
Title: Re: Rising threat
Post by: octan on July 09, 2017, 09:31:28 AM
Pkilling is legal, this is true. What RISE do is not pkilling - it's systematic extermination and alienation of entire groups of players. Why does RISE behave like this? I'm not entirely sure. Part of it is caused by your "We're the big dogs - this is our game" mentality. Part of it is caused by the fact that you have too many people in your playing group. Part of it is caused the fact that you continue to use bots even though you have larger numbers of player than any other group. Part of it is that your players seem to have way more time than most of our other players with familiar obligations. Maybe you're just dicks, I don't know.

When I started playing back in '97 during the third or 4th wipe pf Arctic, I remember distinctly this is what the Horde of Korg and Tarsis Shriners were doing.  Systematical exterminating and alienation of entire group of players is what they did back then.  I'd have to say though, people really were made of more sterner stuff that the players nowadays.  These days it was all about whining to your friend and let big brother help.  :)  Sorry if anyone got offended!
Title: Re: Rising threat
Post by: Gotten on July 09, 2017, 10:07:22 AM
Why not, instead of making pk impossible, make it detrimental to the offending party? Why not try limited loot, 1 item per corpse or victor. This way you get rid of the set grabbing. Also whoever wins from the fight gets rank percentage loss and XP loss equivalent to a death , further removing incentive for PKing or ambushing; concurrently you could have the character who ripped not lose any XP and rank. In my opinion, this would make PK still a viable option but one with consequences.
Title: Re: Rising threat
Post by: octan on July 09, 2017, 10:09:12 AM
Gramm - You say that from a group of players that, no offense, offers no competition to RISE. They don't bother you because they know you will never attack them nor pop anything they want. If you do pop something they want they know they can just take it from you. From a competitive landscape RISE has targeted anyone who might be able to stand up to them. You look at WILD who are now gone, then CORE who are mostly gone. They wont even accept the fact that CORE(not including joebots) is gone but are now hunting those few that remain because they are affiliated with me.

In the olden days when there was war, it was fought until one side wins and then peace talks/terms are drawn up and people go their merry little ways. Sometimes the war would restart when both sides thought they were strong enough but for the most part peace maintains.

I don't know about WILD but I know last wipe when we were beat we tried to settle some peace. Our peace was laughed at, we got some shitty cease fires that were never honored, and ultimately we were forced to quit until RISE finally quit for the wipe.

It's funny to me that RISE don't see the irony in this attack. They were smashed by someone who they have no hope of fighting back against, similar to those who RISE targets.

Flame on.

It is also ironic that last wipe when some RISE players were trying to come back to explore the mud when you also smashed them to the ground.  You did the exact same thing.  Just saying. :)

Title: Re: Rising threat
Post by: Jorquin on July 09, 2017, 10:19:59 AM
When I started playing back in '97 during the third or 4th wipe pf Arctic, I remember distinctly this is what the Horde of Korg and Tarsis Shriners were doing.  Systematical exterminating and alienation of entire group of players is what they did back then.  I'd have to say though, people really were made of more sterner stuff that the players nowadays.  These days it was all about whining to your friend and let big brother help.  :)  Sorry if anyone got offended!

There were also hundreds upon hundreds of individual human players, many of whom were in their teens or at university who could play Arctic like it was a full time job.

Now our average player is 30-50 years old, has children and a full-time job. The landscape is not the same.
Title: Re: Rising threat
Post by: octan on July 09, 2017, 10:30:34 AM
When I started playing back in '97 during the third or 4th wipe pf Arctic, I remember distinctly this is what the Horde of Korg and Tarsis Shriners were doing.  Systematical exterminating and alienation of entire group of players is what they did back then.  I'd have to say though, people really were made of more sterner stuff that the players nowadays.  These days it was all about whining to your friend and let big brother help.  :)  Sorry if anyone got offended!

There were also hundreds upon hundreds of individual human players, many of whom were in their teens or at university who could play Arctic like it was a full time job.

Now our average player is 30-50 years old, has children and a full-time job. The landscape is not the same.

It is true, but if you can manage to pop a dragon orb, an onyx shield and other choice gear, thats just asking for trouble.  As someone told me thru skype with the exact words "Poor bapters rise gonna smash them lol"   
Title: Re: Rising threat
Post by: Willoe on July 09, 2017, 10:31:22 AM
OC - Pretty sure it was a pretty epic battle that lasted like 5 minutes that both sides enjoyed, and I returned their gear and told them so long as they don't pk against CORE we won't bother them...don't try to spin it into something it wasn't, that's not like you.
Title: Re: Rising threat
Post by: Jorake on July 09, 2017, 10:37:21 AM
2017-07-02 22:27:50 Matthis killed Trinity.
2017-07-02 23:18:50 Mondo killed Kardoma.
--locki died for recalling kardoma, kardoma fought a 1v1 - issue solved

Kardoma fought a 1 v 1 because you guys were targeting me over some kinda "we dont like you" bullshit. So it was fight 1 v 1 or wait for you to pick me off. My gear was returned though. But it was still very much a walk the plank or be hunted moment.
Title: Re: Rising threat
Post by: octan on July 09, 2017, 10:48:51 AM
OC - Pretty sure it was a pretty epic battle that lasted like 5 minutes that both sides enjoyed, and I returned their gear and told them so long as they don't pk against CORE we won't bother them...don't try to spin it into something it wasn't, that's not like you.

Well I forgot about that, true though you did return gear! Sorry I'm getting old!
Title: Re: Rising threat
Post by: Ezio on July 09, 2017, 11:29:35 AM
Overly dramatic pussies, man.

Sorry, I don't have a way with words, those are literally my thoughts.
Title: Re: Rising threat
Post by: Kir on July 09, 2017, 11:33:56 AM
I don't know much about the drama this wipe, but I do know that, as a member of WILD, almost all WILD players quit because of RISE.

1. We'd zone hard at the beginning of the wipe.
2. We'd eventually get gear that RISE wanted.
3. RISE would eventually attack us for said gear. One wipe we tried to preemptively attack as I recall.
4. RISE would now keep us locked out of the game with our known characters by relentlessly logging superior numbers (most of the time we could get 5-7 people at most on) so forced us into playing our unknown characters.
5. Eventually RISE would break some rule and get kicked off the site and we could play or they would get bored and quit. At this point we could either start zoning again or most of us had already quit.


This happened at least 6 wipes in a row if not more.

There was a wipe where we teamed up, I think it was with NOW clan, and fought back. We mass-ripped RISE three times in a row only to have some sort of mysterious bug that rebooted the mud immediately after the battle occur.

I also thought it was funny that WILD was accused of cheating. "WILD you used your imms to solve Sleet zone! Cheaters!!" No, actually Yankton, Allan, and I think Geo spent hundreds of hours working on solving that zone legit.

I had friends in WILD that I never get to chat with anymore. It's disappointing to me. There is still lots we'd like to figure out, especially now that there are some new zones in the game.

Lol you are completely delusional. Wild quit because when the server moved, Yank and Nate lost their port access. When you cheated, you still got dominated... when you couldn't cheat it was back to brogs. Also, Wild did beat us in our FIRST wipe as rise in a few battles when there was about 4-8 of us playing, and you still ended up getting dominated that wipe.

And if you were actually a real wild and not some fodder, you would know that Yankton couldn't solve his way out of kobolds. He had all the information prior to going into sleet and still had to spent hundreds of hours to work out how to win the fights lol.

P.S. the reason the mud foomed that wipe during pk is because hoss was actively trying to bapt with the dragon orb when a player had it, causing the mud to foom when the player died with the orb
Title: Re: Rising threat
Post by: blackmagus on July 09, 2017, 11:53:57 AM
This is more of a discussion point that anything else at this stage - please weigh in, I'm looking for input from others.


Every wipe we see the same thing happen. The single largest playing group goes "full nerd-mode", plays non stop for weeks on end until they are super powerful by comparison to everyone else, then begins to get bored. As they get bored they begin to pick wings off flies - killing others for various reasons (which are usually bullshit) in order to amuse themselves. This leads to lots of people quitting, then they themselves quit once either they go so far that an immortal intervenes, or they just get bored altogether.

I want to break the cycle. I've been considering what to do - simply having conversations and asking them not to be jerks has no impact. I've tried this on several occasions over the last two wipes - they do not listen. Anyone have any ideas for how I could handle it?

Some of the things that came to mind are:
  • Give a few level 36/37's cheat characters in GOD clan with the sole purpose of helping the oppressed fight back against tyranny.
  • Give some tools to the people who RISE murder to help them fight back (I don't like this option, it's unfair on other neutral parties).

I'm not sure how to deal with this, but it's an issue which needs to be addressed. Post your thoughts please!

I think it's about time that the admins of the game did something about this problem and I applaud either solution.

The winner take all mentality was first championed by mavlad and through him his clan wiped out anyone and everyone who stood in their way. Once he ran off, the game settled down and clans like Myth and Core had an opportunity to really explore the game, gear up and have a great time. Was it like the early days of the MUD with the Knights and early Shriners? No, that time is past. But we entered a second golden era with new content and changes we all worked with.

Then the era of trash mages came along and it got so bad that caster level gear was introduced, which absolutely destroyed this class. It partially solved that problem, but in the end RISE came along with their druids and bashers and absolutely nothing changed.

Here we are several years later and the actual problem is finally being addressed; the scorched earth policy of certain players that need to be stopped. Abyss them, delete them, send GOD level characters into their fights.. whatever, but show them what it's like to not be able to play the game they supposedly love to the point of wanting no one else to play.

Every time they cry that someone is cheating, that there is unfair advantage it is because they lost a fight. DO NOT BACK DOWN.
Title: Re: Rising threat
Post by: newbie123321 on July 09, 2017, 12:38:22 PM
Ilya you just want people to not play so you can play and get all the good gear and kill myth and people who are alone. You killed a guy for gormskun armbands, you are worse than Rise. You try to say they are assholes then do the same thing. Your worse because you are a hypocrite who is just bad a PK. You are good are loading eq and that is about it guess what anyone can load eq in this game when they have walkthroughs and when they are playing by themselves. Have fun with that.
Title: Re: Rising threat
Post by: Charlie on July 09, 2017, 12:40:53 PM
For the past at least twenty years there have been clans going out of their way to keep enemies from popping their shinies and killing anyone having said shinies, this is not something new, nor is it based before people had kids...
I know quite a few bloodthirsty people who have kids and jobs and don't get to play 20 hours a day, so that argument is just... nonsense.

There is however a much larger player base focused on just zoning/exploring and having fun with friends now, that don't really wanna participate in the mass-slaughter and endless hours planning/executing ambushes and wars.

If Arctic mud is really going towards a non-pk game, could I suggest removing limits on items and make them all % load based, better items having lower percentages, that way gear wouldn't be more than a question of x number of runs of a zone before you have the equipment You want.

Not doing that would just be dancing around the real issue which is some people want their equipment, best gear available.
Only problem with this is the whole thing that makes Arctic stand out from any other MMO available in the more graphical world is the fact that the game can be ruthless.
Dying to other players and loosing all your gear, hitting a dt and knowing that this shit might end up in other peoples hands, decaying that super item just before you have to log off, all the things that make this game so insanely bapting frustrating is also what makes it stand out from other games and makes it great.

The fact that there are super items that are limit one is something that make them desirable, makes it worth spending time getting it, and the fact that You can loose it in so many ways is what keeps it fresh and interesting.

So what about finding out what people actually want this game to be?, it won't be no "limit one" items non-pk game, that much I can guarantee You, people WILL find new interesting ways of getting people dead to loot their shit if they can't damage them enough with characters in the game because of super player vs player damage reduction.

Anyways, just my five cents of ranting.
Title: Re: Rising threat
Post by: Willoe on July 09, 2017, 12:45:24 PM
Newbie - get your facts straight, I never killed anyone for shit gauntlets. Did someone in Core, perhaps...This was also my first wipe in CORE so point your finger elsewhere. I don't mind PK, in fact I enjoy it. The problem is that many of us only have 1-2 hours a day to play and can't invest the time to be competitive. I offered RISE on many occasions last wipe to arrange some fights all of which were turned down. Instead they gave "cease fires" that they broke and ambushed us in.

One last thing...you talk about me not being able to PK? I at least try and fight back unlike you who has to go run behind Reed Jack and Tim. Keep flinging poop from behind the people that actually do the pking.
Title: Re: Rising threat
Post by: Dagda on July 09, 2017, 01:42:36 PM
I don't know much about the drama this wipe, but I do know that, as a member of WILD, almost all WILD players quit because of RISE.

1. We'd zone hard at the beginning of the wipe.
2. We'd eventually get gear that RISE wanted.
3. RISE would eventually attack us for said gear. One wipe we tried to preemptively attack as I recall.
4. RISE would now keep us locked out of the game with our known characters by relentlessly logging superior numbers (most of the time we could get 5-7 people at most on) so forced us into playing our unknown characters.
5. Eventually RISE would break some rule and get kicked off the site and we could play or they would get bored and quit. At this point we could either start zoning again or most of us had already quit.


This happened at least 6 wipes in a row if not more.

There was a wipe where we teamed up, I think it was with NOW clan, and fought back. We mass-ripped RISE three times in a row only to have some sort of mysterious bug that rebooted the mud immediately after the battle occur.

I also thought it was funny that WILD was accused of cheating. "WILD you used your imms to solve Sleet zone! Cheaters!!" No, actually Yankton, Allan, and I think Geo spent hundreds of hours working on solving that zone legit.

I had friends in WILD that I never get to chat with anymore. It's disappointing to me. There is still lots we'd like to figure out, especially now that there are some new zones in the game.

Lol you are completely delusional. Wild quit because when the server moved, Yank and Nate lost their port access. When you cheated, you still got dominated... when you couldn't cheat it was back to brogs. Also, Wild did beat us in our FIRST wipe as rise in a few battles when there was about 4-8 of us playing, and you still ended up getting dominated that wipe.

And if you were actually a real wild and not some fodder, you would know that Yankton couldn't solve his way out of kobolds. He had all the information prior to going into sleet and still had to spent hundreds of hours to work out how to win the fights lol.

P.S. the reason the mud foomed that wipe during pk is because hoss was actively trying to bapt with the dragon orb when a player had it, causing the mud to foom when the player died with the orb

Perhaps you should learn facts before going of and calling someone a cheater. Yank, Lucas, Bodhi, Marq, Geo, Sean, Derek, Curtis, Chris and Raf et al. never cheated. We explored everything and learned through long hours of exploration losing all of our gear sometimes in the process and having to gear up again. We played the game to zone, we only fought when folks like you pulled us into a fight. A few of us were old fogies back then and we're even older now. We don't have the time for the bull of warring a bunch of people who can somehow be on the game all the time.

It's better that this game get rid of PK. It's a fun place to explore great dragonlance based content, that's what I originally came here for 20 years ago and I made great friends in Wild. I came back because some of those friends still play and I'm happy to be making new friends again in this game. I'm happy to have never had the pleasure of meeting one such as you who makes baseless claims against someone I consider a friend.
Title: Re: Rising threat
Post by: Kir on July 09, 2017, 02:13:56 PM
I don't know much about the drama this wipe, but I do know that, as a member of WILD, almost all WILD players quit because of RISE.

1. We'd zone hard at the beginning of the wipe.
2. We'd eventually get gear that RISE wanted.
3. RISE would eventually attack us for said gear. One wipe we tried to preemptively attack as I recall.
4. RISE would now keep us locked out of the game with our known characters by relentlessly logging superior numbers (most of the time we could get 5-7 people at most on) so forced us into playing our unknown characters.
5. Eventually RISE would break some rule and get kicked off the site and we could play or they would get bored and quit. At this point we could either start zoning again or most of us had already quit.


This happened at least 6 wipes in a row if not more.

There was a wipe where we teamed up, I think it was with NOW clan, and fought back. We mass-ripped RISE three times in a row only to have some sort of mysterious bug that rebooted the mud immediately after the battle occur.

I also thought it was funny that WILD was accused of cheating. "WILD you used your imms to solve Sleet zone! Cheaters!!" No, actually Yankton, Allan, and I think Geo spent hundreds of hours working on solving that zone legit.

I had friends in WILD that I never get to chat with anymore. It's disappointing to me. There is still lots we'd like to figure out, especially now that there are some new zones in the game.

Lol you are completely delusional. Wild quit because when the server moved, Yank and Nate lost their port access. When you cheated, you still got dominated... when you couldn't cheat it was back to brogs. Also, Wild did beat us in our FIRST wipe as rise in a few battles when there was about 4-8 of us playing, and you still ended up getting dominated that wipe.

And if you were actually a real wild and not some fodder, you would know that Yankton couldn't solve his way out of kobolds. He had all the information prior to going into sleet and still had to spent hundreds of hours to work out how to win the fights lol.

P.S. the reason the mud foomed that wipe during pk is because hoss was actively trying to bapt with the dragon orb when a player had it, causing the mud to foom when the player died with the orb

Perhaps you should learn facts before going of and calling someone a cheater. Yank, Lucas, Bodhi, Marq, Geo, Sean, Derek, Curtis, Chris and Raf et al. never cheated. We explored everything and learned through long hours of exploration losing all of our gear sometimes in the process and having to gear up again. We played the game to zone, we only fought when folks like you pulled us into a fight. A few of us were old fogies back then and we're even older now. We don't have the time for the bull of warring a bunch of people who can somehow be on the game all the time.

It's better that this game get rid of PK. It's a fun place to explore great dragonlance based content, that's what I originally came here for 20 years ago and I made great friends in Wild. I came back because some of those friends still play and I'm happy to be making new friends again in this game. I'm happy to have never had the pleasure of meeting one such as you who makes baseless claims against someone I consider a friend.

Are you retarded? Marq got DELETED for having a 50d50 weapon that he used on his thief to solo whatever he felt like on the mud. I agree that Lucas, Derek, Sean never cheated. Vespin.Chris cheated his ass off as well using his level 34 to stat zones so he could learn them and pop the eq for his thieves. I was Wild for several wipes, as was a lot of other players in Rise or have been Rise. Your lies only go so far lol, a lot of us were there for it.
Title: Re: Rising threat
Post by: Dagda on July 09, 2017, 02:25:51 PM
Using "retarded" as an insult is just indicative of the level of intelligence that you stoop to. You deserve everything that comes to you.
Title: Re: Rising threat
Post by: Kir on July 09, 2017, 03:00:19 PM
Using "retarded" as an insult is just indicative of the level of intelligence that you stoop to. You deserve everything that comes to you.

Thanks I appreciate that. I am actually very great-full for that all that I have been blessed with and all that is coming to me. Hard work pays off.
Title: Re: Rising threat
Post by: Jorake on July 09, 2017, 03:22:10 PM
Ilya you just want people to not play so you can play and get all the good gear and kill myth and people who are alone. You killed a guy for gormskun armbands, you are worse than Rise. You try to say they are assholes then do the same thing. Your worse because you are a hypocrite who is just bad a PK. You are good are loading eq and that is about it guess what anyone can load eq in this game when they have walkthroughs and when they are playing by themselves. Have fun with that.

I don't know about the Ilya thing but I know John Ennis had some bitchfest over Graham getting a bapting solid silver girdle last wipe. Want to pk him and shit for it. So no its not just RISE that do that. But there is a base difference in fighting rise and fighting core. Rise likes to make excuses after they peace you so they can kill you again. or the make you title something stupid to get peace or they just do demeaning shit. Core on the other hand, when its done its done. You peace core and theres a good chance Ilya would invite you to a group the next day.
Title: Re: Rising threat
Post by: Ezio on July 09, 2017, 05:05:53 PM
Have you ever seen a major lim dam offhand?

Any 10d10 long swords?

Me either.
Title: Re: Rising threat
Post by: kholos on July 09, 2017, 07:44:22 PM
My thoughts:

As most people who still mud, I've played this game for 15-20 years. RISE members have always behaved the way they collectively behave now, as randomers and as bullies. The difference is that they are the best at it now. 15 years ago when I was newish to the game, I used to trash random, and employed all of the scummiest tactics. I understand the appeal. RISE' capabilities are beyond control, and this game is too small and limited to restrict it effectively. As Jorquin said, their goal is to systematically exterminate all who pose a threat. It won't suffice to kill those who have gear they want, but to kill those who have the capability to load the gear they want. There isn't a good solution.

How RISE was abusive:

Constant uptime on many characters. It is quite clear there was immense botting/character sharing going on to achieve what RISE has achieved.

Relocating to and targetting (at least categorizing) all untagged characters. Is this illegal? No. But it's clear to see how defenseless a neutral can be against this. If any gear of value was spotted, you better they were 'highlighted' and marked for death.

Suspicious fooming of the mud. Yes, it is possible to foom the mud there are many bugs. This can be used to reset zones for gear/spells, to reload eq after DT's, or to screw somebody completely over.



Had the tables been turned, would I or those affiliated with me done the same? I can't speak for others, but I had an opportunity to foom the mud (yes the bug's been reported, no it wasn't yet corrected) to cause some damage to RISE, which for all intents and purposes is my enemy. When I saw Kushner's corpse with all his gear I could have looted his 17ish damages. Call me a fool for not, but I don't still play this game to ruin people's experience. Certainly it happens, but not to the extent RISE takes advantage of their opportunities to be abusive and dishonest.

In short, steps needed to be taken and I commend the upper Arctic staff. It's a tricky balance. I don't have the answers, but I have one suggested solution to help prevent the utter decimation of others, and allow for playing the game in at least some minimal way:

Add no_pk flags to most high level zones to allow for some zoning even when the threat of an opposing clan is presently online. One of the biggest problems now, is that if 2 clans fight, they are flagged and cannot escape. If you lose a fight but get away, you are still almost gauranteed to die in the clean-up.
Title: Re: Rising threat
Post by: octan on July 09, 2017, 10:29:50 PM
How RISE was abusive:

Constant uptime on many characters. It is quite clear there was immense botting/character sharing going on to achieve what RISE has achieved.

Relocating to and targetting (at least categorizing) all untagged characters. Is this illegal? No. But it's clear to see how defenseless a neutral can be against this. If any gear of value was spotted, you better they were 'highlighted' and marked for death.

Suspicious fooming of the mud. Yes, it is possible to foom the mud there are many bugs. This can be used to reset zones for gear/spells, to reload eq after DT's, or to screw somebody completely over.

Can you also add RISE is contributing to climate change and nerfing/doing away with OBamaCARE too while your at it?
Title: Re: Rising threat
Post by: oom on July 09, 2017, 10:44:39 PM
How RISE was abusive:

Constant uptime on many characters. It is quite clear there was immense botting/character sharing going on to achieve what RISE has achieved.

Relocating to and targetting (at least categorizing) all untagged characters. Is this illegal? No. But it's clear to see how defenseless a neutral can be against this. If any gear of value was spotted, you better they were 'highlighted' and marked for death.

Suspicious fooming of the mud. Yes, it is possible to foom the mud there are many bugs. This can be used to reset zones for gear/spells, to reload eq after DT's, or to screw somebody completely over.

1. I had a legit 9+ days playtime as of last night. About 2 hours of that I was afk training brew so I could get to legend and play the game for realz. I don't know about you but I love arctic rush enough to take a MUD vacation every wipe. I realize not everyone has this luxury but I'm not a cheater because I have a lifestyle that allows me the time to do what I want. I had the opportunity to be a nobash dragon orbing shaman which honestly was kind of a special moment because I've thought it would be cool to hold a dragon orb since I started this game in high school like 20 years ago.

2. I think we had about 9 characters 'highlighted' this wipe. All of them were part of the group that had huma shield, dragon orb and onyx shield.

3. I can tell you we never foomed the mud. I can also tell you we were very suspicious of several very poorly timed fooms as well and the idea of others cheating against us was talked about in voice more than once. I guess fooms just happen sometimes..

You can have opinions about how we're assholes or whatever, I'm going to assume you don't mean me personally since I'm bapting nice to everyone, but this notion that RISE is a bunch of cheaters is honestly something we've been laughing about.
Title: Re: Rising threat
Post by: gnua on July 10, 2017, 12:59:52 AM
1. I had a legit 9+ days playtime as of last night. About 2 hours of that I was afk training brew so I could get to legend and play the game for realz... but this notion that RISE is a bunch of cheaters is honestly something we've been laughing about.

I heard Ilya and mavlad were deleted/awfulled for afk skilling (which i was told is against the rules).
Title: Re: Rising threat
Post by: oom on July 10, 2017, 01:37:40 AM
1. I had a legit 9+ days playtime as of last night. About 2 hours of that I was afk training brew so I could get to legend and play the game for realz... but this notion that RISE is a bunch of cheaters is honestly something we've been laughing about.

I heard Ilya and mavlad were deleted/awfulled for afk skilling (which i was told is against the rules).

Well if having triggers to train a skill that is a pain to train and forgetting you're logged on is a deletable offense then I guess I'm finally a cheater :)
Title: Re: Rising threat
Post by: eddiex on July 10, 2017, 02:15:39 AM
This thread is a propaganda piece at its finest.  The irony is grand.  Rise jokingly chooses to theme their chars off the current U.S. President and his cabinet and a fake news story is written about them.

'All the highest imms got together and agreed we need to do something.'

One of them is Ilya's brother and another is a long time associate with Ilya and the danes...  I'm sure this was a completely unbiased decision...

I like the false comparison of giving us a taste of our own medicine too.  Those cheat chars you guys made took you all but 3 minutes to make.  Our characters we have been grinding for hours and hours for the last 3 weeks.  No, you didn't take any gear and xp is an afterthought, but that's not really the issue I have with this situation.

Look at your public suggestions:
We can team up some cheat characters with the oppressed or we can give them some cheater gear.

Some other great suggestions that I remember from our conversation last night:
split into two clans and my personal favorite.. play less.

This immortal interference is all too familiar.  When there is no clear policy, there is no accountability.  I see how this game works and I will gladly take your suggestion.


p.s.
@kholos RISE fooming the mud...  (Lol. This dude is completely clueless)
Title: Re: Rising threat
Post by: octan on July 10, 2017, 02:31:04 AM
p.s.
@kholos RISE fooming the mud...  (Lol. This dude is completely clueless)

I like how he admits he as foomed the mud and then accuses others of doing the same.  I guess once you are a cheater you automatically think everyone also does the same.  HAHAHAHAH
Title: Re: Rising threat
Post by: kholos on July 10, 2017, 02:46:36 AM
p.s.
@kholos RISE fooming the mud...  (Lol. This dude is completely clueless)

I like how he admits he as foomed the mud and then accuses others of doing the same.  I guess once you are a cheater you automatically think everyone also does the same.  HAHAHAHAH

Dang, I guess you got me. Your keen inference of my admission of guilt and of my supreme cheating capabilities will shut me up. I applaud both your ability to read as well as your clever rhetoric. I better crawl back into my hole.
Title: Re: Rising threat
Post by: eddiex on July 10, 2017, 02:49:49 AM
That's a great idea. You'll sound much smarter once you stop talking.
Title: Re: Rising threat
Post by: Jorquin on July 10, 2017, 04:02:51 AM
Removing item limits and altering load rates could be on the cards to address hoarding of equipment, but we'll have to wait and see.

To be honest the upper staff haven't really had a good group huddle to discuss next steps since this went down, so for now things will stay as they are. Changing PK damage is as simple as inputting a command, and can be reverted in half a second. Altering load rates and item limits en-masse is not easy to undo. We would need to make a server side backup so that we can undo changes if players don't find it enjoyable.
Title: Re: Rising threat
Post by: raf on July 10, 2017, 08:21:06 AM
> Give a few level 36/37's cheat characters in GOD clan with the sole purpose of helping the oppressed fight back against tyranny.

Probably the best option, this way you keep the pk aspect of the game for most people and only affects the assholes. Plus Immortals get to play too, which is a plus.
Title: Re: Rising threat
Post by: blackmagus on July 10, 2017, 08:26:33 AM
Cheat characters is not a viable option as by the time they become needed, there's already been untold number neutrals and clannies jumped, not to mention gear swapped to other characters. Not to mention having to set a threshold, who decides what becomes egregious enough to warrant immortal response and just wait for the sniping and claims of bias that'll come from that.

No, setting PK damage to damn near zero is a great solution. Next step will be to organize a formal PK fighting area or day similar to the tournaments which have been held in the past. You can keep PvP, just let people who don't want to engage in it enjoy the game.

Allowing a small fraction of the total (possible) playerbase to dictate who can keep what equipment or who can group with whom due to clan tags does not work in the current age.
Title: Re: Rising threat
Post by: xellos on July 10, 2017, 11:51:30 AM
So current tally is
1 rise deleted himself
1 rise suicided himself
1 yuri quit out and left arctic
1 dennis quit
1 trucker joe quit

niceeeeee.

and now the danes are blocking myth in quali from exploring it.  great job staff!
Title: Re: Rising threat
Post by: Jorake on July 10, 2017, 12:01:32 PM
No one ever really quits! They just go to rehab and relapse later
Title: Re: Rising threat
Post by: blackmagus on July 10, 2017, 12:27:44 PM
So current tally is
1 rise deleted himself
1 rise suicided himself
1 yuri quit out and left arctic
1 dennis quit
1 trucker joe quit

A pity people who can't be bullies anymore are quitting or deleting. At least their actions are now limited to self destruction.
Title: Re: Rising threat
Post by: raf on July 10, 2017, 12:45:23 PM
Cheat characters is not a viable option as by the time they become needed, there's already been untold number neutrals and clannies jumped, not to mention gear swapped to other characters. Not to mention having to set a threshold, who decides what becomes egregious enough to warrant immortal response and just wait for the sniping and claims of bias that'll come from that.
There will always be some assholes but someone who pks you for your shinies isn't an asshole, it's a pk mud. Assholes are people who negatively affect the playerbase by being abusive. And yes the immortals are responsible for setting that threshold otherwise they should step down and let others lead.

You let the playerbase handle disputes but if they can't, the immortals should interfere at their discretion and this doesn't require constant supervision, just the fear of it happening at any point is a good deterrent.
Title: Re: Rising threat
Post by: eddiex on July 10, 2017, 01:18:57 PM
Blackmagus for carebear MUD Overlord. Seriously listen to this guy. He has a true grasp of what Arctic needs.
Title: Re: Rising threat
Post by: Thymorical on July 10, 2017, 01:40:44 PM
I ruin the game for people.
Title: Re: Rising threat
Post by: blackmagus on July 10, 2017, 01:44:04 PM
You let the playerbase handle disputes but if they can't, the immortals should interfere at their discretion and this doesn't require constant supervision, just the fear of it happening at any point is a good deterrent.

The playerbase lost it's ability to police it's own, or rather the illusion of having that ability came with the diminished playerbase. Back when we had 60-120 active players, several competing clans could war, balance and ultimately band up against a common aggressor. Game balance wasn't as big an issue because equipment changed hands as often by PK as it did by loads.

Fast forward to the current meta, with 20-40 active players and a half to two-thirds of that number within the top three clans. The balance of the MUD gets determined by whomever has the best start and wouldn't shift even after several disastrous losses. That controlling clan, usually RISE never allowed competition to get another foothold and would randomly jump any competitors and run them out of the game. The obviousness of this comes with the progressively shorter wipes.

Now we have a game changer, PvP damage has been nerfed while the Overlords rethink the disastrous changes that uncontrollable PvP has wrought on a playerbase ready dwindling due to age and familiar responsibilities. There's an opportunity to turn the game back into a zoners paradise by limiting PvP activities to a consentual or at least well regulated format. That's my hope anyways.

tldr; The player base is too small to self-regulate, change is happening to fix the problem.
Title: Re: Rising threat
Post by: oom on July 10, 2017, 02:19:24 PM
I think it's perfect that the same people who were protected by God clan are the people using their bot squad to steal recalls and zone items from a myth group in quali. Some imms shout that botting is illegal and others protect the bot squads of their friends. I don't really have any I'll will towards anyone, but can we at least have the same rules for every player?
Title: Re: Rising threat
Post by: btown on July 10, 2017, 02:26:03 PM
I quit because this game has attracted some of the worst personalities.

Just imagine...  "Ok,  im gonna give mud another shot..  let me roll a character..

Finally level 30!,  let me shout for some people...

Nice,  I got a full group!,  let's try this zone...

"people".. "Who are you?"  Me: UHH,  cant you read the name of my character???

"sweating"  JUMPED!!,  "we killed you because we didn't know who you were"

OR "we killed you because you had it coming from 3 years ago and we shouldn't even know who you are but somehow we do"  :)

lol,, this is arctic life




Title: Re: Rising threat
Post by: btown on July 10, 2017, 02:30:28 PM
I want a redo to why i quit,

I quit cause i suck at this game and my eyes got bad with my age now i cant read the screen
Title: Re: Rising threat
Post by: btown on July 10, 2017, 02:35:06 PM
Sorry guys im trying to boost my post count..

I have a great idea to deal with RISE!  and RISE will even love it!

Give them their own  island!  they have to rent there and recall there!..  make them 10man max group and make the rest of the mud 20 man!

The no pk stuff is not a solution.  I'd personally never come back to a non pk mud if i did come back ever to begin with.

RISE won the game so why not make the game around them? lol  This is Arctic Mud we do what we want
Title: Re: Rising threat
Post by: Rhys on July 10, 2017, 02:45:31 PM
So current tally is
1 rise deleted himself
1 rise suicided himself
1 yuri quit out and left arctic
1 dennis quit
1 trucker joe quit

niceeeeee.

and now the danes are blocking myth in quali from exploring it.  great job




Wow. Look at the effect a one sided jumping can have. Almost like the staff should discourage it....

Surely you can see the irony of your comments.
Title: Re: Rising threat
Post by: el conquistador on July 10, 2017, 03:28:45 PM

Wow. Look at the effect a one sided jumping can have. Almost like the staff should discourage it....

Surely you can see the irony of your comments.

this is a pretty good point and i suppose it is what the immortals were trying to do when they did their weird cheat character thing.

i can tell you whenever ive been jumped by a strong clan they might as well have been immortals for all i could do about it.
Title: Re: Rising threat
Post by: eddiex on July 10, 2017, 03:50:41 PM
You realize it's not the fact that we were jumped that these people quit... right?

RISE plays this game competitively.  When the mud wipes, we start at 0 with every other mortal.   

An immortal disrupting the competitive balance of the game is like someone who owns a million dollar cooking competition, decides who wins, and picks himself or his friends.

The aftermath was even worse.  The game was transformed into a grindfest the moment the PvP damage was reduced to nil.

Have fun with that.

P.S.
Yuri wasn't even playing with RISE. 
Title: Re: Rising threat
Post by: el conquistador on July 10, 2017, 04:32:49 PM
rise has completely mastered the game and dominated all their enemies, no question.

but i dont think anyone is trying/wanting to compete with you anymore. 

in my view its like there is a cooking competition with full contact allowed.  and most all of the people in the contest are just minding their own business, just trying to cook the best they can, but one team loves the full contact part of the competition.  so every now and then if it looks like someone is cooking up something that looks anywhere close to as good as what the team can cook, they beat the shit out of them and dump their food on the ground.

its technically within the rules, but .....
Title: Re: Rising threat
Post by: Nostramazos on July 10, 2017, 04:39:41 PM
Realise that this is probably the best of reads, so read it and hear my words!!

There is no Rise, or Wild, or Tarsis Shriners. The two defining characteristics of the big clans are their love for eq and domination. In this endeavour everyone has cheated, everyone has botted, everyone has fumed, everyone has flamed, and everyone has sworn at other players, their families and wished people dead. You know who you are. And to see some of you play the self-righteous card or  say if you get pkilled, you don't care about your eq is at least laughable. You care when you lose your gear to the point of paranoia and you have probably rage quit (a number of times) over it. 

Maza Nostra expresses it's unequivocal disdain towards all these players who cannot hold it together and who lose perspective over the fact that this is just a game. I ask for Jorquin to open up a thread with the title 'I'm sorry', where all of you will apologise to this mud for being such lowlifes and promise to do better in the future.

To Jorquin: To attack Rise as you did was a completely uninspired idea and plainly wrong. You and other immortals single-handledly put a dent to your efforts so far and contribute to the idea of immortals cheating for their friends. You have no reason to assist experienced players in pk, or exact revenge or showing anyone a taste of their own medicine. You are doing a great job as an immortal and the thread that you now opened is a step towards the right direction. But, I am sad to say it, you owe an apology to Rise, if you want to contribute in mending this Arctic community. Noone will think less of you because this is a game and not a power struggle. And by the way, fighting fire with fire only works in movies...with Stalone so go figure.

To RISE: It is true that by and large you have left most people on their own this wipe and probably the last wipe too. It is also true that in your efforts to be dominating and put text based eq in your text based heads, legs and hands, you have often being the utmost jerks. Understand that chasing people 24/7 has had an effect in the community and people have quit over it. You are responsible for this, don't believe anyone that says otherwise. And you did that by botting most of the time. But so have others before you, that now pretend to forget about it, because they are losing. Point is do not whine over why people treat you in a specific way. It will take some more time for people to understand the new you, if such thing exists. However, you have every right to whine for when others are breaking the rules to chase you. I say whine, because with the exception of Tim, that is the level of your writing and arguments. English classes for the lot of you.

PK of course has been at the heart of this controversy over a number of wipes and over a number of wrong and uninspired immortal interventions. It is still a valid aspect of the game but with a diminishing player base it is a double edged sword. Most people love pk when they win or when they win after they have lost. And most people hate pk when they lose..consistently. Yes, you got it right. They are the same people.

You have to give the option to people with some coding (I can bring back my slave Adepali for this, he owes me!) to allow players to choose a PK FLAG upon creation. This would make a char free of pk and it would not be able to change. Allow them to legend as much as they can but restrict them on eq they can use/and or getting items that are important to gain access to important gear. Have them group only with other non pk characters. I don't know, just brainstorm on how it would work.

I would definitely choose this option because I suck at pk, there are dts around and unless I fight against one person, I cannot read all that shit so I really have no idea what is going on. AND, I know some of you think that this bruising is mad, but as Maza, we always bruised our opponents. I would only support pk if there are breads involved. Go and see how Maza and the Horsemen destroyed the other eq freaks, the Shriners in a fight that stayed in the ages. The logs are still online.

So these are my two cents. Make Arctic fun again, stop the bitching, and realise that Maza is the best clan. Then it is KoS. And then it is Maza again.

Nostramazos, Dark Adept of Little Pony
Title: Re: Rising threat
Post by: raf on July 10, 2017, 04:41:51 PM
@eddiex

I think you are confusing wanting to compete with dominating. There is a difference. In order to play competitively you need to have competition.

When the mud wipes you don't start at 0 with every mortal, you start with a huge clan who can play a lot of hours to gain dominance and then not allow any competition.

When there was competition you couldn't dominate but it's easy to dominate when there is no competition.
Title: Re: Rising threat
Post by: zodiak21 on July 10, 2017, 04:55:31 PM
Well put andreas ill find a dt with u any day
Title: Re: Rising threat
Post by: eddiex on July 10, 2017, 06:05:46 PM
Love Andreas post.

I disagree with Raf. A game with limited resources is innately competitive.  Particularly extremely rare and powerful resources.  If people are not trying to compete, there is plenty of EQ in this game that does not attract the attention of RISE.

But the we don't want to compete spin is just fake news.

The group we had our eyes on only got our attention when we found they had Wyrmslayer, huma shield, onyx shield , dragon orb, diamond bracelets, etc.

Furthermore, our pk target was aiding and abetting this group, then lying about it, and is very likely the primary owner of their nobash dragon orbed druid in their group(based on log time consistency).

Yes we want the best sets, unfortunately we play in a portion of the wipe where we are not the only person who knows how to obtain them.

We've already heard since the new change that the danes are abusing their new found sanctuary and harassing of all clans.. Myth.  They also mysteriously showed up on lunitari after god clan killed us.  How did they know we were there?

This is an absolute joke. Lol.
Title: Re: Rising threat(safe space)
Post by: Master Mike on July 10, 2017, 07:12:09 PM
Damn democrats ruining the mud...
Title: Re: Rising threat
Post by: raf on July 10, 2017, 07:17:13 PM
@eddiex

Yeah I am not privy of the details in this case, who did what or the reasons. I am looking at the recent history (several wipes).

All I'm saying is if you are in a dominant position you have more of a responsibility to allow competition to thrive so they can in fact challenge you. And sometimes that means you leave them some of the shinies or some room to grow, etc.

Here is an example or two: Long ago when shriners ruled the game, my early clan MH died at amity with Sleet dragonorb and a bunch of other eq. A bunch of shriners got there before us but actually returned all our eq back including the dragonorb. Another time after one of those 20vs20 battles another shriner gave me some of my eq in his possession back so I could challenge them again soon and I did only a few days later. I won't go so far as to say we were great competition but we won a few battles and thrived despite their domination and everyone had fun.
Title: Re: Rising threat
Post by: reed23 on July 10, 2017, 07:24:20 PM
I'm very confused at why this all came about at this point in the wipe.  What did we do wrong this wipe?  PK'd like 1 or 2 people during a 3 week span?  I don't even give a shit about the immortal mage situation honestly, and I have every right to be upset about it.  Someone explain to me what line was crossed this wipe with facts, not with words like "attitude" "intentions" and "running people off mud."  Serious.  Someone explain what RISE supposedly did wrong this wipe?  What rules were broken? 

And what pushed our brilliant staff to implement the no-pk rule 3 weeks into this wipe instead of day 1?  To waste all of our time, sucker us in so we'd spend literally 240 hours of our life rushing, just to have every second of that time wasted with the rule change?  Jorquin, let's hear it bud.
Title: Re: Rising threat
Post by: Terk on July 10, 2017, 08:00:24 PM
This is literally the best damn thread I've read on this forum in years! So much passion for the MUD and I can only see that as a good thing.

I don't think I'm too biased in these discussions, but I'll put a disclaimer that I've never been that into PK--partly because in large part I shouldn't be. I also usually don't get bothered by pkers because I prefer gear I can get in small groups that allows you to do most content (It's why I made the armaboro set) -- also it's not appropriate for me to have actually desired items. Over the years I've played with Jack longer than either of us would like to admit, the entire Wild Crew, and even the Danes have always buttered me up (Terky pun intended) by spending hours in my zones. In more recent times I've just been in smaller clans that have largely avoided the fray.

Like our Maza friend describes, there's nothing really new here in terms of the attitude to the game of the "best" clan. The game is designed to create this attitude. The "secret sauce" of Arctic is that you have to suspend your disbelief enough to put real value into various lines of text. One major thing allows us to create this value: emotions of other people.  The fact that others can value some of your lines of text enough to kill you for them, is a major draw that grounds you in the world.  It helps suck you in. The fact that friends are willing to spend hours helping you gear up and that enemies will fear your character for its set. These are essential to creating value. To get really sucked in here, you need the game to inspire emotions in others and have others inspire emotions in you (helpful or harmful). This is why, by the way, that a limitless system that leaves you invulnerable to all things but death traps is a terrible idea. If nobody cares about the gear you have, you will value the game less and therefore not play.

One emotion though, that may be detrimental is hopelessness and I think this gets to the problem. If you only feel jealous of other players gear but can never hope to achieve it, because you will be slaughtered in the process of trying to achieve it or the time commitment is just beyond what you can do, then I can see how the game is unable to create value for you. This could definitely lead you to quit.

In terms of implementable solutions that are feasible for the staff to handle, I think the first thing to try is putting more parameters on PK. I would call this the "Terms of Engagement". If this is agreed to in principle, then I think a high council of clan leaders small and large can work to hammer out the details around a few key points/parameters.

1. When PK can happen?
--This could be anything from 6 hours a day at set hours, to MWF, to Half day Saturday/Sunday
--Possibly this could be hardcoded by modification of the PK damage automatically.
--It could be made to more or less of a disadvantage to not log in during PK hours
2. Are there exceptions?
--Maybe talking shit in game in non-pk hours is not allowed
--Maybe low level chars can't be killed?
3. Number of limited items allowed to be taken
--This could be all items or just a few with corpse return to defeated party.
4. What are the punishments for breaking the rules
--Immortal intervention of some kind. Pdeletion? Damning? Character stat reduction?
5. How often are rules reviewed?
--Maybe earlier in the wipe the rules are more strict, but later in a wipe they loosen up?

How crazy does this sound?

Edit: If clans think this is feasible, maybe start a new thread about the Terms of Engagement. I'm sure if you came up with something the staff would be open to looking at it--our goal is always to make Arctic the best it can be.

Edit: I know none of the details of the specific instance, but thought it might be valuable to look at alternate solutions to complete no-PK.

Terky
Title: Re: Rising threat
Post by: reed23 on July 10, 2017, 09:23:10 PM
Terk - I don't think I've ever met you or talked with you but your post is 100% correct.  Thank you. 
Title: Re: Rising threat
Post by: Thymorical on July 10, 2017, 10:26:30 PM
Jorquin went from me thinking i was wrong about him being a bitch tool for hoss.  To something below a cockhold for hoss. Haha I literally was telling Matt about how good the wipe and mud is this wipe when i found out this news.. lol way to go.. I'm just happy we decided no loss of sleep and no rushing this time around..
Ps
Jorquin is a cockhold.
Title: Re: Rising threat
Post by: Master Mike on July 10, 2017, 10:27:24 PM
lol... keeping it classy.
Title: Re: Rising threat
Post by: Mahku on July 10, 2017, 11:28:14 PM
Bluk! Bluk! Bluk!
Title: Re: Rising threat
Post by: el conquistador on July 11, 2017, 03:13:31 AM

1. When PK can happen?
--This could be anything from 6 hours a day at set hours, to MWF, to Half day Saturday/Sunday
--Possibly this could be hardcoded by modification of the PK damage automatically.
--It could be made to more or less of a disadvantage to not log in during PK hours
2. Are there exceptions?
--Maybe talking shit in game in non-pk hours is not allowed
--Maybe low level chars can't be killed?
3. Number of limited items allowed to be taken
--This could be all items or just a few with corpse return to defeated party.
4. What are the punishments for breaking the rules
--Immortal intervention of some kind. Pdeletion? Damning? Character stat reduction?
5. How often are rules reviewed?
--Maybe earlier in the wipe the rules are more strict, but later in a wipe they loosen up?


saturday and sunday as the only pkill days sounds great to me.  but i think the result will end up being that i never play on those days.

and this might be an even bigger problem for the strong players.  with limited equipment and no_pk days, when the danes load humas shield and dragonorb, why would they ever log in on a pkill day?  the weekends will just be mud time for rise and friends. 

as i learn more about the rise situation it is a bit puzzling they got punished for attacking a group with such elite items with no warnings.  id certainly be upset.  its a tough problem but if they are not allowed to pkill, someone should definitely say so.


Title: Re: Rising threat
Post by: Nostramazos on July 11, 2017, 04:12:08 AM

Let's all pay attention to Thymorical as the epitome of the mud unfriendly individual.

Main characteristics is that he derives his vocabulary from online porn while playing botting the mud to such an extend that he has never actually pronounced those words to other individuals. This is the guy who would consistently scores 6 points at Scrabble because he can only form the word COCK.

Yes, he probably knows the text based botting game better than most but do you, the proverbial player of arctic, want to be that guy? Let's all feel sorry for him and try to make the mud a better place without him.

Nostramazos
Title: Re: Rising threat
Post by: Kir on July 11, 2017, 07:17:48 AM
Realise that this is probably the best of reads, so read it and hear my words!!

There is no Rise, or Wild, or Tarsis Shriners. The two defining characteristics of the big clans are their love for eq and domination. In this endeavour everyone has cheated, everyone has botted, everyone has fumed, everyone has flamed, and everyone has sworn at other players, their families and wished people dead. You know who you are. And to see some of you play the self-righteous card or  say if you get pkilled, you don't care about your eq is at least laughable. You care when you lose your gear to the point of paranoia and you have probably rage quit (a number of times) over it. 

Maza Nostra expresses it's unequivocal disdain towards all these players who cannot hold it together and who lose perspective over the fact that this is just a game. I ask for Jorquin to open up a thread with the title 'I'm sorry', where all of you will apologise to this mud for being such lowlifes and promise to do better in the future.

To Jorquin: To attack Rise as you did was a completely uninspired idea and plainly wrong. You and other immortals single-handledly put a dent to your efforts so far and contribute to the idea of immortals cheating for their friends. You have no reason to assist experienced players in pk, or exact revenge or showing anyone a taste of their own medicine. You are doing a great job as an immortal and the thread that you now opened is a step towards the right direction. But, I am sad to say it, you owe an apology to Rise, if you want to contribute in mending this Arctic community. Noone will think less of you because this is a game and not a power struggle. And by the way, fighting fire with fire only works in movies...with Stalone so go figure.

To RISE: It is true that by and large you have left most people on their own this wipe and probably the last wipe too. It is also true that in your efforts to be dominating and put text based eq in your text based heads, legs and hands, you have often being the utmost jerks. Understand that chasing people 24/7 has had an effect in the community and people have quit over it. You are responsible for this, don't believe anyone that says otherwise. And you did that by botting most of the time. But so have others before you, that now pretend to forget about it, because they are losing. Point is do not whine over why people treat you in a specific way. It will take some more time for people to understand the new you, if such thing exists. However, you have every right to whine for when others are breaking the rules to chase you. I say whine, because with the exception of Tim, that is the level of your writing and arguments. English classes for the lot of you.

PK of course has been at the heart of this controversy over a number of wipes and over a number of wrong and uninspired immortal interventions. It is still a valid aspect of the game but with a diminishing player base it is a double edged sword. Most people love pk when they win or when they win after they have lost. And most people hate pk when they lose..consistently. Yes, you got it right. They are the same people.

You have to give the option to people with some coding (I can bring back my slave Adepali for this, he owes me!) to allow players to choose a PK FLAG upon creation. This would make a char free of pk and it would not be able to change. Allow them to legend as much as they can but restrict them on eq they can use/and or getting items that are important to gain access to important gear. Have them group only with other non pk characters. I don't know, just brainstorm on how it would work.

I would definitely choose this option because I suck at pk, there are dts around and unless I fight against one person, I cannot read all that shit so I really have no idea what is going on. AND, I know some of you think that this bruising is mad, but as Maza, we always bruised our opponents. I would only support pk if there are breads involved. Go and see how Maza and the Horsemen destroyed the other eq freaks, the Shriners in a fight that stayed in the ages. The logs are still online.

So these are my two cents. Make Arctic fun again, stop the bitching, and realise that Maza is the best clan. Then it is KoS. And then it is Maza again.

Nostramazos, Dark Adept of Little Pony

I agree with a lot of what you said and others who bring up great points here. But the point that must be made:

IT IS NOT RISE'S FAULT THAT PK IS NOT COMPETITIVE OR BROKEN. IT IS A LONG HISTORY OF POOR IMMORTAL CHOICES THAT baptED THIS GAME UP.

IMMORTSL TOOK PWS/PRISM/NIGHTMARE FROM YOU: PWS,Prism and recently nightmare were the great equalizer. PWS and Prism spells loaded on easy to pop places like Lord Noom that mid-tier clans like Fury and RoT could pop. Then pws\nightmare book was moved to shards quest, again attainable by low-mid level clans. Rise started out as a small crew and eventually defeated Wild\Oxen on a few people using these spells even though we were significantly outgeared and got beat up the whole wipe prior to that. Without access to these spells (also blastwave) we would have NEVER won a 10v10 battle and never had the chance to close the gear\spell\knowledge gap.

IMMORTALS made groups 8 man, so most of the player-base could no longer do endgame content, therefor not having any chance to pop elite gear\spells. In the current game structure, the average rise dps has 12-18 dams and can barely do endgame content. The average player has absolutely no chance at this. Do not blame rise for this, we popped the gear we needed to do these zones because its the only way possible, again not our fault.

IMMORTALS changed the xp require to level 30 from 90 mil to whatever absurd grind it is now, making YOU have to play more to compete with us.

IMMORTALS nerfed saving throws, nerfed paladin\scout\warrior\mage\dk dps so that you NEED elite eq AND LEGENDARY (which is also a huge grind) to zone. Back in the day, level 26 was all it took to be high level zoning ready and pk ready. AGAIN NOT RISE's FAULT.

IMMORTALS made it so load % are low as bapt so you can't get any decent eq or spells, not Rise.

Back in the day, all of us oldschool players remember many pkillers in the solace sewer who pked every newbie they came across. No immortal intervention was done about this unless they were killing like 30+ people per day. The Rise "attitude" of today is ABSOLUTELY no where near in comparison to those days, and if you think otherwise you didn't actually play back when this game was fun or you are a complete and utter moron.

In summary, you are blaming Rise for a bunch of things that is not in our control nor our fault. We didn't ruin this game for you, poor decisions by the staff did.
Title: Re: Rising threat
Post by: Jorquin on July 11, 2017, 07:35:40 AM
I'm not going to weigh in much for now, but this discussion is good.
Title: Re: Rising threat
Post by: Dagda on July 11, 2017, 08:19:47 AM
Kir - you still have a choice in your actions however. You as a group choose to jump people before they can adequately defend themselves. This isn't war - this isn't simple pk - this is bullying. Making people walk the plank? Seriously - that's bullying. That causes people to quit the game.

So perhaps the Imms are bullying you now and you feel upset about it. Imagine how your 'victims' have felt.
Title: Re: Rising threat
Post by: Zozen on July 11, 2017, 08:26:49 AM
This is literally the best damn thread I've read on this forum in years! So much passion for the MUD and I can only see that as a good thing.

...

1. When PK can happen?
--This could be anything from 6 hours a day at set hours, to MWF, to Half day Saturday/Sunday
--Possibly this could be hardcoded by modification of the PK damage automatically.
--It could be made to more or less of a disadvantage to not log in during PK hours
2. Are there exceptions?
--Maybe talking shit in game in non-pk hours is not allowed
--Maybe low level chars can't be killed?
3. Number of limited items allowed to be taken
--This could be all items or just a few with corpse return to defeated party.
4. What are the punishments for breaking the rules
--Immortal intervention of some kind. Pdeletion? Damning? Character stat reduction?
5. How often are rules reviewed?
--Maybe earlier in the wipe the rules are more strict, but later in a wipe they loosen up?

Terky

I like the thought behind limited pkill hours. Perhaps the bonus to logging during those hours is increase rank %, increase load % on elite spells/equipment/etc, bonus damage done to mobs? I don't know but some major bonuses to make it fun for those that log during those hours and give them huge incentives to log on during those 3-4 days.

Edit: maybe some zones are only linked during pvp days. Or the top equipment only reloads on those days.
----

WILD enjoyed the zoning aspects of the game a lot, it was a time to work together as a team to overcome a zone creators mind especially the end game content that was added over the last few years (hello Sanjuro.) The problem that started happening over the last 6+ years is as has been described above...Couldn't compete on hours and pvp is all about hours in the game.

Cheers,

Sean
Title: Re: Rising threat
Post by: Willoe on July 11, 2017, 08:55:59 AM
IMMORTSL TOOK PWS/PRISM/NIGHTMARE FROM YOU - The reason this was done because literally every single one of you had a trash mage to bapt with peoples zoning. Yes it's a great way to be able to kill your enemies and close the gap, however, when you have 10 poofing stunning mages to a group of players to completely kill their zoning something needs to change.

8 Man groups - Something you and I agree on Jack...This was done to try and make content harder given how strong legendary characters are, however it now isolates people and makes it harder for some to get in to groups.

The EXP tables - Honestly not that big of a deal...the skilling is horrendous however...none of us have the time to sit there and train field medic or disarm for 20+ baptin hours.

Saving throws - Really just to combat trash...don't think it impacts the game much given how easy it is to exp(so long as you don't have Tim poofing to you and asking you who you are while lvling)

Load rates- I agree, its really frustrating how many times it takes to run something to repop or load it...However when looking at the big picture to try and make sure another clan has a shot at getting some gear in a zone, it's really not that bad. I'm frustrated as hell we didn't get those robes when we ran vermi, just as I'm sure you're frustrated as hell about not having all of the dragon  orbs, but what can you do.

Back in the days of oldschool pking- We just aren't there anymore Jack. The game population has gotten a lot older and people simply don't have the time for it. There used to be a lot more people playing, and you'd have a clan like Shriners or BSP go bapt up that person pking in sewers and self regulate. This just doesn't happen anymore. I remember thinking to myself when I saw what Joe was doing that we should just go and bapt him up, then I was like well...If we get flagged RISE will come and smash us and its not worth it.

With that being said, you guys are the undisputed top clan. You guys put in the hours and reap the rewards. Congrats(honestly, no sarcasm). There is room for more then one clan to have some good gear and play this game. You would probably find that if you left us alone you'd have more of that pk that you so desire.

At the end of the day you are right, PK is broken and not because of you...but you did take a part in why some of these changes happened. This discussion is great and hopefully we can come together as a community and find a way to all play together.

The reason that Daniel did what he did...I find it laughable how hard you guys are flaming him. There have been plenty of immortals in the past who have tried to slow down bigger clans either by controlling mobs and smashing them or simply pking them with cheat characters. This is not the first time. This is however the first time I feel that we have someone who is willing to listen to us and try to make changes to the game for the better.

Daniel smashed you guys not because you killed Tajs, though that was likely the trigger. Know that Tajs never asked for his help, and neither did we. In all honesty we did a pretty damn good job of avoiding you guys if not for me being an idiot and letting Eddie in to my discord while playing League(which I didn't know how to use). Fact of the matter is that you smashed Tajs while he was unsuspecting for simply helping me and lying about it. Sure its a kill worthy offense if you are in an active war, however you are the only ones fighting that war, we are doing are damnedest to simply try and avoid you guys.

You take a look at Wilds, now gone. You can say whatever you want about them not being here, and I may even agree to some extent with what you say, but the fact of the matter is you chased them off as well. You went after them wipe after wipe to where a lot of them simply said bapt it.

You take a look at Core, a shadow of its former self. You continuously hunt us and it has nothing to do with gear regardless of what you say. I pleaded with you last wipe to stop ambushing us, we had NOTHING. I pleaded with you guys for a sustained peace, I was lied to and we were ambushed again. I pleaded with you guys to just do some arranged battles if you wanted to pk...You continue to come after us and we have to lie to our friends and tell them we aren't playing just to try and play this damn game.


Go ahead and play the victim card, you aren't wrong, but it's also not all that black and white. Take some responsibility and lets work together in trying to make this game better.





Title: Re: Rising threat
Post by: adepali on July 11, 2017, 09:14:26 AM
I'm completely disconnected from the game these days, especially endgame, but I still think the best solution is:


Title: Re: Rising threat
Post by: Nostramazos on July 11, 2017, 09:25:24 AM

You have always being disconnected from endgame. The only endgame you've known is the main menu.

Nostramazos
Title: Re: Rising threat
Post by: el conquistador on July 11, 2017, 09:31:36 AM
I'm completely disconnected from the game these days, especially endgame, but I still think the best solution is:

  • unlimited eq loads (with the current limit to be used as a rarity indicator that will affect load%)
  • limited equip loss on death, that would have diminishing returns for pk (so it would decrease or reach 0 for some time after being pkilled)
  • more opportunities to build up a character (special recipes or something, basically anything that people can work towards without competing with others)



yes please  :D
Title: Re: Rising threat
Post by: Jorake on July 11, 2017, 09:56:23 AM
I'm actually in favor of unlimited eq loads. If it's not a dragon orb or a nobash. Make it unlimited!
Title: Re: Rising threat
Post by: Ezio on July 11, 2017, 10:22:48 AM
Make corpses draggable, and you don't go to menu for two minutes. You can see who looted you and can be dragged to clerics and resurrected.
Title: Re: Rising threat
Post by: Kir on July 11, 2017, 10:28:51 AM
IMMORTSL TOOK PWS/PRISM/NIGHTMARE FROM YOU - The reason this was done because literally every single one of you had a trash mage to bapt with peoples zoning. Yes it's a great way to be able to kill your enemies and close the gap, however, when you have 10 poofing stunning mages to a group of players to completely kill their zoning something needs to change.

8 Man groups - Something you and I agree on Jack...This was done to try and make content harder given how strong legendary characters are, however it now isolates people and makes it harder for some to get in to groups.

The EXP tables - Honestly not that big of a deal...the skilling is horrendous however...none of us have the time to sit there and train field medic or disarm for 20+ baptin hours.

Saving throws - Really just to combat trash...don't think it impacts the game much given how easy it is to exp(so long as you don't have Tim poofing to you and asking you who you are while lvling)

Load rates- I agree, its really frustrating how many times it takes to run something to repop or load it...However when looking at the big picture to try and make sure another clan has a shot at getting some gear in a zone, it's really not that bad. I'm frustrated as hell we didn't get those robes when we ran vermi, just as I'm sure you're frustrated as hell about not having all of the dragon  orbs, but what can you do.

Back in the days of oldschool pking- We just aren't there anymore Jack. The game population has gotten a lot older and people simply don't have the time for it. There used to be a lot more people playing, and you'd have a clan like Shriners or BSP go bapt up that person pking in sewers and self regulate. This just doesn't happen anymore. I remember thinking to myself when I saw what Joe was doing that we should just go and bapt him up, then I was like well...If we get flagged RISE will come and smash us and its not worth it.

With that being said, you guys are the undisputed top clan. You guys put in the hours and reap the rewards. Congrats(honestly, no sarcasm). There is room for more then one clan to have some good gear and play this game. You would probably find that if you left us alone you'd have more of that pk that you so desire.

At the end of the day you are right, PK is broken and not because of you...but you did take a part in why some of these changes happened. This discussion is great and hopefully we can come together as a community and find a way to all play together.

The reason that Daniel did what he did...I find it laughable how hard you guys are flaming him. There have been plenty of immortals in the past who have tried to slow down bigger clans either by controlling mobs and smashing them or simply pking them with cheat characters. This is not the first time. This is however the first time I feel that we have someone who is willing to listen to us and try to make changes to the game for the better.

Daniel smashed you guys not because you killed Tajs, though that was likely the trigger. Know that Tajs never asked for his help, and neither did we. In all honesty we did a pretty damn good job of avoiding you guys if not for me being an idiot and letting Eddie in to my discord while playing League(which I didn't know how to use). Fact of the matter is that you smashed Tajs while he was unsuspecting for simply helping me and lying about it. Sure its a kill worthy offense if you are in an active war, however you are the only ones fighting that war, we are doing are damnedest to simply try and avoid you guys.

You take a look at Wilds, now gone. You can say whatever you want about them not being here, and I may even agree to some extent with what you say, but the fact of the matter is you chased them off as well. You went after them wipe after wipe to where a lot of them simply said bapt it.

You take a look at Core, a shadow of its former self. You continuously hunt us and it has nothing to do with gear regardless of what you say. I pleaded with you last wipe to stop ambushing us, we had NOTHING. I pleaded with you guys for a sustained peace, I was lied to and we were ambushed again. I pleaded with you guys to just do some arranged battles if you wanted to pk...You continue to come after us and we have to lie to our friends and tell them we aren't playing just to try and play this damn game.


Go ahead and play the victim card, you aren't wrong, but it's also not all that black and white. Take some responsibility and lets work together in trying to make this game better.

Lol Ilya... daniel didnt smash us... he proved we are the greatest arctic clan in the history of the game. We were so dominate compared to our peers that he had to turn a legendary pk mud into no pk. To say or believe anything else is simply drivel as those are the plain facts. Any flaming of Jorquin for his actions is more for ruining a great pk game or for the blatant cheating, but personally I take the no-pk thing as the biggest compliment that can be bestowed upon us.

My post was simply about making arctic more competitive in regards to pk. Again you people try to put the responsibility of making arctic fair and competitive on me but thats not my job as a clan leader, all I can do is make suggestions. My job as a clan leader is to lead zones, lead pk, get the best possible gear/spells for my clanmates, and win wars. Have you ever heard of an NBA player be penalized for scoring too many points? Of course not, that is absurd, as is blaming Rise for anything... if you think we are assholes then you should be able to kill us... thats how the game is supposed to work. Its the immortals jobs to structure the game so you can kill us.
Title: Re: Rising threat
Post by: raf on July 11, 2017, 12:00:49 PM
Have you ever heard of an NBA player be penalized for scoring too many points?
.

No but I have heard of this one:

In 1984-85 the NBA instituted a salary cap in an attempt to level the playing field among all of the NBA's teams and ensure competitive balance for the League in the future.
Title: Re: Rising threat
Post by: Bryton on July 11, 2017, 12:31:12 PM
Honestly Legendary characters ruined this game. People know this but for some reason it's never brought up. Remove legendary characters, will cause pk and zoning to be rebalanced again.
Title: Re: Rising threat
Post by: kholos on July 11, 2017, 01:25:02 PM
I'm completely disconnected from the game these days, especially endgame, but I still think the best solution is:

  • unlimited eq loads (with the current limit to be used as a rarity indicator that will affect load%)
  • limited equip loss on death, that would have diminishing returns for pk (so it would decrease or reach 0 for some time after being pkilled)
  • more opportunities to build up a character (special recipes or something, basically anything that people can work towards without competing with others)

Agreed. If you unlimit everything, its rewarding to all. This doesn't eliminate the desire to PK someone for their equipment, but it makes loosing your EQ less, as Terk said, hopeless.

Toggle options:
Could have relocate and summon options like mass teleport. These should be displayed perhaps on who list.

In short, there isn't an easy fix to PK. But there could be a fix to how people feel about it, particularly those on the losing end.
Title: Re: Rising threat
Post by: Attai on July 11, 2017, 02:54:22 PM
I'm completely disconnected from the game these days, especially endgame, but I still think the best solution is:

  • unlimited eq loads (with the current limit to be used as a rarity indicator that will affect load%)
  • limited equip loss on death, that would have diminishing returns for pk (so it would decrease or reach 0 for some time after being pkilled)
  • more opportunities to build up a character (special recipes or something, basically anything that people can work towards without competing with others)

Agreed. If you unlimit everything, its rewarding to all. This doesn't eliminate the desire to PK someone for their equipment, but it makes loosing your EQ less, as Terk said, hopeless.

Toggle options:
Could have relocate and summon options like mass teleport. These should be displayed perhaps on who list.

In short, there isn't an easy fix to PK. But there could be a fix to how people feel about it, particularly those on the losing end.

There isn't a legislative way to fix pk it has to be self regulated by the clans, they need to use self control and understand the impact/lasting damage their actions will have on the game currently and in the future.

- Unlim items: I agree with raising the floor and not raising the ceiling
I would make all items (except Huma's and dragon orbs) unlim on %
I would make some unlim +dams with decent load rates in the hand/foot/body/wrist areas
I would sell 2d6 offhands and 2d8 primes for 500 coins and 2d7 offhands and 2d9 primes for 1000 coins (magic noenchant of course)
Make the game easier to reequip if you lose it all

I'm also a proponent of allowing multi'ing (not botting) up to maybe 2 chars

Any change you make to make the game harder isn't going to hurt the most experienced its only going to hurt the mid level players/clans.  If you make Cyan 4 man room the elite clans will find a way to beat it with 4.
Title: Re: Rising threat
Post by: Willoe on July 11, 2017, 03:07:06 PM
Agree with everything Attai said.
Title: Re: Rising threat
Post by: Jorake on July 11, 2017, 03:30:10 PM
I also agree!
Title: Re: Rising threat
Post by: reed23 on July 11, 2017, 03:56:24 PM
Stop with the unlimited gear talk.  Go learn some zones.  I freely give out walk throughs of about 95% of the zones in this game.  Stop using "no-eq is loading" as an excuse for your poor play.

Terk - I think you should move forward with your idea.  PM me and put together a list of people to be included.  It's a good thing to get going sooner rather than later to bring back former players and keep current addicts addicted.

Ilya - The only reply i have to your post is what mage isn't a trash mage anymore?  They can't get into any groups with 8 mans.  They do NOTHING other than locate and participate in "trash" PK.  Mages used to be the shit on this game.  Now they are utter fodder.  I know you're boys with daniel - get him to change it back to 10 man.  Would be one of the best moves for this game to free up slots for the worthless classes that don't ever get into groups.
Title: Re: Rising threat
Post by: eddiex on July 11, 2017, 04:03:44 PM
Lol @ Attai. Scorched earth is killing one liar's bot squad and not returning EQ... Killing Jorake over a vendetta and returning all gear except an item we dtd... or me getting drunk and one stabbing a lol 20 mage leaving their eq and giving them 10x the coins they had on their corpse?

Y'all are delusional.
Title: Re: Rising threat
Post by: Chisul on July 11, 2017, 04:25:33 PM
I'm not a fan of unlimited EQ. A slight rise in the load rates and a slight rise in limit rates for upper mid-range items would be great. But there must be lots and lots of unique items to allow players to customize the set and have something they can enjoy and fight over.

Ffxii (awesome game) has the same skill and eq options for every character. By the end of the game, my chars we're just clones of each other with basically the same skill set and eq and could be swapped out. All of a sudden, my chars all became the same...and boring.

I still remember my favorite character on my favorite wipe in Arctic. My favorite because of the set I was able to collect. A set I've not been able to duplicate in four wipes. The EQ makes all the difference on Arctic. Please don't make the good stuff so common we all become clones.
Title: Re: Rising threat
Post by: Attai on July 11, 2017, 05:16:05 PM
Stop with the unlimited gear talk.  Go learn some zones.  I freely give out walk throughs of about 95% of the zones in this game.  Stop using "no-eq is loading" as an excuse for your poor play.

Terk - I think you should move forward with your idea.  PM me and put together a list of people to be included.  It's a good thing to get going sooner rather than later to bring back former players and keep current addicts addicted.

Terk - I really like your idea and hope it can be implemented, I think if done right it is a great way to keep the players invested in improving the game themselves instead of relying on imm's to change everything.

reed - Unlim gear is not a bad idea, noone is saying everyone should be issued a chaos bag with 20 dams and a mithril rapier as soon as they log on.  What I want to see is the floor to be raised with an emphasis on being able to gear up with decent items without diminishing the appeal of having the elite items.  As someone who mainly plays warriors I would like to see is foot/wrist +dams to be as available as +hand +dams or similar.  I'm just using that as an example.

eddie - I haven't really played this wipe, or really any of the last couple either, I'm just trying to come back to play so I haven't seen/experienced any pk this wipe.  My comments were based on Jorquin's reaction and my previous experiences in large clans that were at the top of the food chain and how they treated everyone else.
Title: Re: Rising threat
Post by: blackmagus on July 11, 2017, 07:15:47 PM
My post was simply about making arctic more competitive in regards to pk. Again you people try to put the responsibility of making arctic fair and competitive on me but thats not my job as a clan leader, all I can do is make suggestions. My job as a clan leader is to lead zones, lead pk, get the best possible gear/spells for my clanmates, and win wars. Have you ever heard of an NBA player be penalized for scoring too many points? Of course not, that is absurd, as is blaming Rise for anything... if you think we are assholes then you should be able to kill us... thats how the game is supposed to work. Its the immortals jobs to structure the game so you can kill us.

If your job was simply to lead zones, promote a strong clan and to win wars, then you would be the clan in the game and everything which was done following your getting jumped by GOD clan would be wrong. However that isn't nearly the case.

Your clan ceaselessly trammels the ability of other clans and neutrals to enjoy this game by dictating what every can and cannot have, whom they can group with and what zones can be done. You do it because you there is no one to stop you and you as the leader have no ability or desire to moderate the actions of your bloodthirsty members.

Ceasefires simply do not work. The idea that PK should be structured by time/date, by arena or by some other formal or consensual method is the result of your actions as a clan.  Subsequently that decision has CORRECTLY been taken out of your hands. Three wipes of this nonsense is enough.

If you want change, make the aforementioned a reality and show the Overlords that you know how to play by the rules and either promote the growth of the overall game or at least do nothing to stunt it. Furthermore, leave neutrals alone. Poofing every day untagged character and declaring them an enemy because they've concealed their gear is the actions of bullies. Neutrals fill slots in the groups of smaller clans, they even fill slots in the larger clans when we don't have the right people online.
Title: Re: Rising threat
Post by: Rhys on July 11, 2017, 07:45:22 PM
-1 or -2 random stats for every PK. Lasts for a designated albeit reasonable amount of time. Not applicable to accidental grouped PK.

Now there is no incentive to pk for anything not great. If you get PKed at least you know the PKer is effected negatively.

Problem solved except for those who would intentially break the system by griefing or going out of their way to put themselves in harms way.





Title: Re: Rising threat
Post by: Kir on July 11, 2017, 08:35:08 PM
-1 or -2 random stats for every PK. Lasts for a designated albeit reasonable amount of time. Not applicable to accidental grouped PK.

Now there is no incentive to pk for anything not great. If you get PKed at least you know the PKer is effected negatively.

Problem solved except for those who would intentially break the system by griefing or going out of their way to put themselves in harms way.






-1 or -2 random stats for every PK. Lasts for a designated albeit reasonable amount of time. Not applicable to accidental grouped PK.

Now there is no incentive to pk for anything not great. If you get PKed at least you know the PKer is effected negatively.

Problem solved except for those who would intentially break the system by griefing or going out of their way to put themselves in harms way.






My post was simply about making arctic more competitive in regards to pk. Again you people try to put the responsibility of making arctic fair and competitive on me but thats not my job as a clan leader, all I can do is make suggestions. My job as a clan leader is to lead zones, lead pk, get the best possible gear/spells for my clanmates, and win wars. Have you ever heard of an NBA player be penalized for scoring too many points? Of course not, that is absurd, as is blaming Rise for anything... if you think we are assholes then you should be able to kill us... thats how the game is supposed to work. Its the immortals jobs to structure the game so you can kill us.

If your job was simply to lead zones, promote a strong clan and to win wars, then you would be the clan in the game and everything which was done following your getting jumped by GOD clan would be wrong. However that isn't nearly the case.

Your clan ceaselessly trammels the ability of other clans and neutrals to enjoy this game by dictating what every can and cannot have, whom they can group with and what zones can be done. You do it because you there is no one to stop you and you as the leader have no ability or desire to moderate the actions of your bloodthirsty members.

Ceasefires simply do not work. The idea that PK should be structured by time/date, by arena or by some other formal or consensual method is the result of your actions as a clan.  Subsequently that decision has CORRECTLY been taken out of your hands. Three wipes of this nonsense is enough.

If you want change, make the aforementioned a reality and show the Overlords that you know how to play by the rules and either promote the growth of the overall game or at least do nothing to stunt it. Furthermore, leave neutrals alone. Poofing every day untagged character and declaring them an enemy because they've concealed their gear is the actions of bullies. Neutrals fill slots in the groups of smaller clans, they even fill slots in the larger clans when we don't have the right people online.

Bro... again you are being way too dramatic. Rise killed basicaly two real people this wipe... eddie dueled jorake and we killed Taj's bot squad... and as for our clan 'trammiling the ability of other clans... read previous posts... in h1z1 or call if duty or any other game i csn think of the best players arent ever ridiculed or punished for their success... its only this game because people are too dumb to realize this game is currently structured so that there can only be about 8-10 elite sets of gear and its 100% gear based now. And when Rise or the top clan gets that gear, no other clan can compete...arctic is 100% a grindfest now... low % loads = grind to get sets, stupid xp/skill/ rank requirements to get legend = grind. Rise figured out how to grind the best so we get most of everything in the game... remove the grind, remove one of our advantages.
Title: Re: Rising threat
Post by: blackmagus on July 11, 2017, 09:27:13 PM
This wipe. The past isn't singular and perhaps you should note all the other clannies pointing out RISE has been jacking stuff up for several wipes now.
Title: Re: Rising threat
Post by: xellos on July 11, 2017, 09:37:32 PM
Lets clear some things up.

CORE ambushed RISE first last wipe.
CORE was given 2 weeks of peace, and got smashed 1 hour after the time was up.
CORE was given 2 weeks of peace, again FORCED ON US BY DANIEL.  Ennis was caught in sleet tampering zone items and DANIEL gave us the green light to smash CORE again.
CORE was to clueless to go spam void beast, get 3 nightmare mages and fight back.

If you look at the track record of the last 3 wipes of RISE, we were pretty sensible about who we targeted in pk.
All the leftover wilds who still chose to play after the Hoss cheating era ended were left untouched.
Myth,  Locki killed Mythlings more then we ever could.
the Danes never got targetted until this wipe and Taj knows why.
Brog, those guys never left 4 rooms out of Balifor.

If you were forced to lie to friends about playing arctic, are they really you're friends?

We love to hunt forum heroes.  You know who you are, but you wont have to worry about that anymore since its care bear mud now.



Title: Re: Rising threat
Post by: Willoe on July 11, 2017, 11:49:25 PM
Was going to respond but honestly not going to bother. There is no point in trying to talk reason with you.
Title: Re: Rising threat
Post by: Dagda on July 12, 2017, 07:19:28 AM
Was going to respond but honestly not going to bother. There is no point in trying to talk reason with you.

And that right there is the exact problem with RISE. People have been trying to talk reason with them for wipes. Unreasonable people require unreasonable action taken to mitigate their influence.

Be reasonable and change for the good of the game.
Title: Re: Rising threat
Post by: Thymorical on July 12, 2017, 02:10:33 PM
Was going to respond but honestly not going to bother. There is no point in trying to talk reason with you.

And that right there is the exact problem with RISE. People have been trying to talk reason with them for wipes. Unreasonable people require unreasonable action taken to mitigate their influence.

Be reasonable and change for the good of the game.

It's more less if the people who are in charge dont like who is dominating the game they change the rules to make who they want to win... let us go back in time and remember the changing of the peace room north of kalaman inn.
Title: Re: Rising threat
Post by: Bryton on July 12, 2017, 02:12:57 PM
The sooner you guys realize everyone sees things differently the better.... Rise, core, myth, brog, pkers, non pkers, causal players, extreme players, mortals, and imms are not the problem they all see things differently because they have different playing styles. It doesn't matter whether 1000 or 50 people are playing.
The problem is this game has become a grind fest with the xp levels being raised, legendary being implemented, skilling, low eq/book loads. So for the causal player which I would say is the majority, it's not worth it to grind and have the chance to lose everything. You have to be careful though Arctic is a unique game, which is why it has survived so long.
If you look at my post "the grind" I believe it will keep arctics unique game style but make it a bit more forgiving for the casual player.
Title: Re: Rising threat
Post by: Bryton on July 13, 2017, 10:42:50 AM
Ya our shaman just died in a zone with no bash slippers and dragon orb.. someone looted his corpse.. just had another player quit. Wish imms would ask the player base before implementing these shitty ideas. Or at least think this shit through which obviously didn't happen. 3 weeks worth of grinding to lose eq to some looter with no repercussions. Funny how everyone thought the mud was going in a good direction then you guys implement shit like this wasting everyone's time.
Title: Re: Rising threat
Post by: Nom on July 13, 2017, 11:12:32 AM
Ya our shaman just died in a zone with no bash slippers and dragon orb.. someone looted his corpse.. just had another player quit. Wish imms would ask the player base before implementing these shitty ideas. Or at least think this shit through which obviously didn't happen. 3 weeks worth of grinding to lose eq to some looter with no repercussions. Funny how everyone thought the mud was going in a good direction then you guys implement shit like this wasting everyone's time.

Sorry to hear about the loss of another player...but how does and immortal "implementing these shitty ideas" have to do with said shaman dying in a zone and losing his set because someone looted?

Also, dragon orb'd, nobash shamans shouldn't ever die...ever.
Title: Re: Rising threat
Post by: octan on July 13, 2017, 11:15:07 AM
Lets clear some things up.

CORE ambushed RISE first last wipe.
CORE was given 2 weeks of peace, and got smashed 1 hour after the time was up.
CORE was given 2 weeks of peace, again FORCED ON US BY DANIEL.  Ennis was caught in sleet tampering zone items and DANIEL gave us the green light to smash CORE again.
CORE was to clueless to go spam void beast, get 3 nightmare mages and fight back.

If you look at the track record of the last 3 wipes of RISE, we were pretty sensible about who we targeted in pk.
All the leftover wilds who still chose to play after the Hoss cheating era ended were left untouched.
Myth,  Locki killed Mythlings more then we ever could.
the Danes never got targetted until this wipe and Taj knows why.
Brog, those guys never left 4 rooms out of Balifor.

If you were forced to lie to friends about playing arctic, are they really you're friends?

We love to hunt forum heroes.  You know who you are, but you wont have to worry about that anymore since its care bear mud now.

RUSH day log last wipe, poor me had a mexican sounding name. In balifor underground.  Notice Galaxy smiles and waves then leaves.  And yet he was the one who died for it in the end! HAHAHAHA! Good times!
-----------------------------------------------------------------------------------------------
200H 42V 249083X 40.00% 157C [Me:V.Good] [Zarya:V.Good] [a guardian acolyte:Fair] Exits:EW>
Zarya misses a guardian acolyte with her crush.
Zarya misses a guardian acolyte with her cleave.
Irrumabo pierces a guardian acolyte hard.
You miss a guardian acolyte with your cleave.
You barely whip a guardian acolyte.
Galaxy bludgeons a guardian acolyte hard.
Nibs misses a guardian acolyte with his slash.
Nibs misses a guardian acolyte with his pierce.
A guardian acolyte barely hits Zarya.
Irrumabo unsuccessfully tries to save Zarya.

200H 42V 249039X 40.00% 157C [Me:V.Good] [Zarya:V.Good] [a guardian acolyte:V.Bad] Exits:EW>
Kels flies in from the west.
Beegum flies in from the west.
Wah flies in from the west.
Gibbs flies in from the west.
Ebuyst flies in from the west.
Bada flies in from the west.

200H 42V 249039X 40.00% 157C [Me:V.Good] [Zarya:V.Good] [a guardian acolyte:V.Bad] Exits:EW>
Galaxy tells your group 'lift bed when back noob'

200H 42V 249039X 40.00% 157C [Me:V.Good] [Zarya:V.Good] [a guardian acolyte:V.Bad] Exits:EW>
Zarya crushes a guardian acolyte hard.
Zarya cleaves a guardian acolyte.
Irrumabo pierces a guardian acolyte.
You bruise a guardian acolyte with your cleave.
You miss a guardian acolyte with your whip.
Galaxy bludgeons a guardian acolyte hard.
Nibs misses a guardian acolyte with his slash.
Nibs barely pierces a guardian acolyte.
A guardian acolyte is stunned, but will likely regain consciousness again.
Beegum puts away her tablets with a content look on her face.
Daqqle closes her prayerbook with a content look on her face.
A guardian acolyte focuses harshly on you and utters some strange words.
A guardian acolyte misses you with his hit.

215H 67V 249013X 40.00% 157C [Me:Perfect] [a guardian acolyte:Awful] Exits:EW>
Zarya comes to your rescue! You're thankful, but a bit dazed.

215H 67V 249013X 40.00% 157C Exits:EW>
You attempt to assist Irrumabo.
You bruise a guardian acolyte with your cleave.

215H 67V 248996X 40.00% 157C [Me:Perfect] [Zarya:Perfect] [a guardian acolyte:Awful] Exits:EW>
You bruise a guardian acolyte with your cleave.
You bruise a guardian acolyte with your whip.
A guardian acolyte misses Zarya with his hit.
Zarya crushes a guardian acolyte.
A guardian acolyte is mortally wounded, and will die soon, if not aided.
Zarya cleaves a guardian acolyte extremely hard.
You receive 3631 experience.
A guardian acolyte is dead! R.I.P.
The death cry of a guardian acolyte echoes from somewhere nearby...

215H 67V 245340X 40.00% 157C Exits:EW>
Wah gets a pile of coins from the corpse of a guardian acolyte.

215H 67V 245340X 40.00% 157C Exits:EW>

Galaxy smiles warmly.

215H 67V 245340X 40.00% 157C Exits:EW>
Bada misses you with his bludgeon.

215H 67V 245340X 40.00% 157C [Me:Perfect] [Bada:Perfect] Exits:EW>
Galaxy waves happily.

215H 67V 245340X 40.00% 157C [Me:Perfect] [Bada:Perfect] Exits:EW>
Nibs misses Bada with his slash.

215H 67V 245340X 40.00% 157C [Me:Perfect] [Bada:Perfect] Exits:EW> The corpse doesn't seem to have what you are looking for.

215H 67V 245340X 40.00% 157C [Me:Perfect] [Bada:Perfect] Exits:EW>
Wah barely slashes YOU.

209H 67V 245340X 40.00% 157C [Me:V.Good] [Bada:Perfect] Exits:EW>
Galaxy leaves east.

209H 67V 245340X 40.00% 157C [Me:V.Good] [Bada:Perfect] Exits:EW> You are already standing.

209H 67V 245340X 40.00% 157C [Me:V.Good] [Bada:Perfect] Exits:EW> Wah barely slashes YOU.
Nibs bruises Bada with his slash.
Nibs misses Bada with his pierce.
Bada misses you with his bludgeon.
You bruise Bada with your cleave.
You bruise Bada with your whip.
You feel enlightened.
The corpse doesn't seem to have what you are looking for.

203H 67V 245340X 40.00% 157C [Me:V.Good] [Bada:V.Good] Exits:EW> It's a pretty ghastly sight! Searching through the remains, you find:
corpse (here) :

203H 67V 245340X 40.00% 157C [Me:V.Good] [Bada:V.Good] Exits:EW> Before a Gate
    Standing at this end of the tunnel is a gateway that has been smoothly
carved out of the surrounding rock. A small guard post has also been set up
here to keep out unwanted visitors who happen to stumble across the tunnel,
though security seems a bit lax. White-blue light given off by a curious
luminescent moss keeps the tunnel fairly lit, though the ever present taste
of damp air is especially choking here. Moisture gathered on the dirty
floor has lain way to dozens of muddy puddles, making the floor quite
slippery and navigation a filthy endeavor.
The corpse of a guardian acolyte is lying here.
The corpse of a dragonarmy sentry is lying here.
Bada the Male Kender is standing here, fighting YOU. (aggressor) (flying)
Ebuyst the Male Qualinesti is standing here. (flying)
Gibbs the Male Kagonesti is standing here. (flying)
Wah the Male Kagonesti is standing here, fighting YOU. (aggressor) (flying)
Beegum the Female Hill Dwarf is standing here. (flying)
Kels the Female Gnome is standing here. (flying)
Nibs the Male Kagonesti is standing here, fighting Bada. (aggressor) (flying)

203H 67V 245340X 40.00% 157C [Me:V.Good] [Bada:V.Good] Exits:EW>
Galaxy arrives from the east.

203H 67V 245340X 40.00% 157C [Me:V.Good] [Bada:V.Good] Exits:EW>
Kels focuses harshly on you and utters some strange words.
Kels grabs you.  You scream as you feel your life-force being torn away.

174H 67V 245340X 40.00% 157C [Me:Good] [Bada:V.Good] Exits:EW>
Galaxy barely bludgeons Bada.

174H 67V 245340X 40.00% 157C [Me:Good] [Bada:V.Good] Exits:EW>
Gibbs bludgeons YOU.

165H 67V 245340X 40.00% 157C [Me:Good] [Bada:V.Good] Exits:EW>
Zarya comes to your aid, but fails miserably.

165H 67V 245340X 40.00% 157C [Me:Good] [Bada:V.Good] Exits:EW>
Ebuyst bludgeons YOU.

157H 67V 245340X 40.00% 157C [Me:Fair] [Bada:V.Good] Exits:EW>
You flee head over heels.
The End of a Hall
    Open doorways lead north and south from here, and a dark wood paneled
hallway runs straight to the east. Taking up a majority of the western wall
is a gate of light brown stone, set into a smooth archway that stands as
tall as the ceiling. Directly south looks to be an office of sorts, north
the entry to another section of the building, and far down the hall to the
east is a wooden door. From here you can travel in any direction, though
the safest path is anyone's guess.

Title: Re: Rising threat
Post by: Zozen on July 13, 2017, 11:17:25 AM
Out of curiosity do you know who looted? Were they still online with gear after?
Title: Re: Rising threat
Post by: Bryton on July 13, 2017, 11:28:06 AM
Ya our shaman just died in a zone with no bash slippers and dragon orb.. someone looted his corpse.. just had another player quit. Wish imms would ask the player base before implementing these shitty ideas. Or at least think this shit through which obviously didn't happen. 3 weeks worth of grinding to lose eq to some looter with no repercussions. Funny how everyone thought the mud was going in a good direction then you guys implement shit like this wasting everyone's time.

Sorry to hear about the loss of another player...but how does and immortal "implementing these shitty ideas" have to do with said shaman dying in a zone and losing his set because someone looted?

Also, dragon orb'd, nobash shamans shouldn't ever die...ever.

K well he did die, if someone looted your corpse you would locate who had your shit and pk them until you got it back. There are no repercussions(look up the definition of repercussion if you don't understand). But now people can just go spam locate corpse and loot people and there's nothing you can do about it. I'm confused and impressed that you don't understand this.

Removing pk was not well thought out at all and was done on a whim.
Title: Re: Rising threat
Post by: octan on July 13, 2017, 11:29:50 AM
Goody Bannon - Today at 12:56 AM
someone who was rented in deep mine for sure
but i honestly don't know how
i was in the lift going up
normstorm - Today at 12:56 AM
You made someone's day, lol
You made someone's day, lol
Goody Bannon - Today at 12:56 AM
gates were locked from the outside
lift made it to the top
corpse was fresh i was back in within 2 ticks
so someone couldn't have come up
Goody Bannon - Today at 12:57 AM
dwarf keep was eyed

2 tics and corpse still fresh! someone hit the Arctic MUD jackpot! :)
Title: Re: Rising threat
Post by: Zozen on July 13, 2017, 11:44:57 AM
So, even in a pk environment this person would have gotten away/rented and no one would know where the gear went. Sure eventually you would possibly find them if they used the gear but probably not today. I'm guessing the state of pk will be resolved soon and you can pk them for the gear if you find them. Sucks that it is in a state of flux just a few weeks into a new wipe.
Title: Re: Rising threat
Post by: oom on July 13, 2017, 12:46:35 PM
Meh, he didn't paste the part where I said it was entirely my fault and I'm just going to assume some scrub got the set of a lifetime and be happy with that.

I didn't even attempt to find out who looted it because there was no reason to, I don't even want to know tbh.

It's a little weird they looted it so fast but not that crazy really since it's a high traffic area at times and it's easy to miss a message on eye if you aren't paying attention.

And Nom, I died I think to a spec from a mob i fought in the previous zone that I didn't realize hadn't worn, but regardless, you if aren't dying with your elite set you need to try something harder(even if this was something I normally do naked).

I'll be back I always am, the sense of relief I feel to just not want to play for a couple weeks is real though.
Title: Re: Rising threat
Post by: kielmobile on July 13, 2017, 01:21:21 PM
Have you ever heard of an NBA player be penalized for scoring too many points?
.

No but I have heard of this one:

In 1984-85 the NBA instituted a salary cap in an attempt to level the playing field among all of the NBA's teams and ensure competitive balance for the League in the future.

i thought the "salary cap" comment was funny. many professional sports leagues (all?) use salary caps so you've got me so far with that analogy.... except that i'm pretty sure there have never been any instances (at least in the modern era) of a sports commissioner forming up a squad of hitmen with automatic weapons and tactical missiles to take out the previous year's championship starting lineup just because they had the best record in the league. WHY HASN'T ANYONE DONE THIS TO THE PATRIOTS YET. NOBODY LIKES THEM EXCEPT REED (Reed is a system healer within RISE, much like Brady is a system QB under the patriots system)

i'm not sure if you were trying to make fun of jack's comments with your "salary cap" joke or actually agreeing with him, but seriously this salary cap would be exactly what jack is talking about implementing. a really good way of making the game more competitive is by removing the gap or "capping" the advantage between the high-end gear/content + legendary benefits/grind with the stuff the mid level clan can reasonably do (MYTH or whatever clan locki decides to randomly dt or afk with important zone items until everyone in the group falls asleep).

so i guess your agreeing with jack and on RISE's side? the tricky part is the dynamic between what amount of time should be spent solving/prepping/fighting for the biggest fights and how advantageous should that gear be to a clan once they get it (making the content challenging and enticing while not making the items game-breaking)
Title: Re: Rising threat
Post by: Dagda on July 13, 2017, 01:49:14 PM
You could argue the Saints were a bunch of hit men with their headhunter bets :).
Title: Re: Rising threat
Post by: kielmobile on July 13, 2017, 01:50:58 PM
could also argue that a lot of saints got suspended, and in this case RISE are not playing the Saints' headhunters. guess that just goes to show you how out of touch with reality people are just to try to make a meme or smear other people.
Title: Re: Rising threat
Post by: octan on July 13, 2017, 07:12:27 PM
Have you ever heard of an NBA player be penalized for scoring too many points?
.

No but I have heard of this one:

In 1984-85 the NBA instituted a salary cap in an attempt to level the playing field among all of the NBA's teams and ensure competitive balance for the League in the future.

Guess where the NBA is now?  The difference is the maximum salary back in 84-85 and the new max salary now.  You seriously think any team would have any chance against Golden State?  Now Durant signed for less than max, which is more substantial and probably more money than all of arctic players salaries for a year combined.  Just imagine that.  Salary caps are effective when the salary is appropriate. Right now I would say Arctic and the NBA are kind of in the same problem, too much dams and eq and too few people for Arctic, too much money for the NBA.  The group that gets the most eq at start and most time gets to hoard most of it the whole wipe if they keep playing.
Title: Re: Rising threat
Post by: xellos on July 13, 2017, 10:09:25 PM
died in deep mine? ennis keeps alts rented in deep mine, probably some imm saw you died there and told his friends.
Title: Re: Rising threat
Post by: Ezio on July 13, 2017, 10:57:25 PM
You mean immortals and their friends would use ill gotten information for their betterment? That couldn't be right. That's 3 wipes back situation.

In this wipe they would just kill you in a shady situation and you just wouldn't get anything back. If Ennis has anything it was probably just coincidence that got him inside your room while the elevator was moving LOL
Title: Re: Rising threat
Post by: sam on July 14, 2017, 05:33:31 AM
Meh, he didn't paste the part where I said it was entirely my fault and I'm just going to assume some scrub got the set of a lifetime and be happy with that.

I didn't even attempt to find out who looted it because there was no reason to, I don't even want to know tbh.

It's a little weird they looted it so fast but not that crazy really since it's a high traffic area at times and it's easy to miss a message on eye if you aren't paying attention.

And Nom, I died I think to a spec from a mob i fought in the previous zone that I didn't realize hadn't worn, but regardless, you if aren't dying with your elite set you need to try something harder(even if this was something I normally do naked).

I'll be back I always am, the sense of relief I feel to just not want to play for a couple weeks is real though.

can someone give goodie timmy his eq back? this guy has done nothing but good in his mud career. seriously.
Title: Re: Rising threat
Post by: kholos on July 14, 2017, 08:19:13 AM
...If I had been you, I wouldve taken the bloodless first blood and looted my 20dams on the ground no f u c k s givin.

Lets try it your way.



396H 128V 4082459X 20.27% 1071C Exits:E> push button
A small box crackles to life, 'The lift is on the way, please be patient.'

396H 128V 4082459X 20.27% 1071C Exits:E>
The safety gate to the west is raised, offering access to the great lift.

396H 128V 4082459X 20.27% 1071C Exits:EW> i
You are carrying:
a portrait of a handsome ogress
a spiked leather brassier
a scroll of recall [5]
a blue potion of remove poison
a bowl of spiced rabbit stew [6]
a magical watering can
a milky potion of see invisible [2]
a steel dragonarmy mace
a warhammer

396H 128V 4082459X 20.27% 1071C Exits:EW> w
The Main Lift
The corpse of Bannon is lying here.

396H 126V 4082459X 20.27% 1071C Exits:E> l in corpse
corpse (here) :
a simple mithril brooch
a dragon orb
a crude bone club..it radiates cold
a frosted tin bracer..it glows dimly
a simple compass
...
Title: Re: Rising threat
Post by: kielmobile on July 14, 2017, 08:37:23 AM
how does kholos keep ending up at stacked RISE corpses that happen to randomly die in zones?
Title: Re: Rising threat
Post by: oom on July 14, 2017, 09:42:00 AM
how does kholos keep ending up at stacked RISE corpses that happen to randomly die in zones?

It is weird he happened to log and and go to that room at just the right time isn't it.

Like I said, I wished I didn't know who got there. Now instead of assuming a scrub got it, I assume a scrub got it with some timely advice from someone who maybe sees whenever someone in the game dies.

Combine that with Jorquin saying it's ironic I love the game and basically calling me an asshole earlier in this thread and I feel like I might need more than 2 weeks off.
Title: Re: Rising threat
Post by: octan on July 14, 2017, 09:59:20 AM
...If I had been you, I wouldve taken the bloodless first blood and looted my 20dams on the ground no f u c k s givin.

Lets try it your way.



396H 128V 4082459X 20.27% 1071C Exits:E> push button
A small box crackles to life, 'The lift is on the way, please be patient.'

396H 128V 4082459X 20.27% 1071C Exits:E>
The safety gate to the west is raised, offering access to the great lift.

396H 128V 4082459X 20.27% 1071C Exits:EW> i
You are carrying:
a portrait of a handsome ogress
a spiked leather brassier
a scroll of recall [5]
a blue potion of remove poison
a bowl of spiced rabbit stew [6]
a magical watering can
a milky potion of see invisible [2]
a steel dragonarmy mace
a warhammer

396H 128V 4082459X 20.27% 1071C Exits:EW> w
The Main Lift
The corpse of Bannon is lying here.

396H 126V 4082459X 20.27% 1071C Exits:E> l in corpse
corpse (here) :
a simple mithril brooch
a dragon orb
a crude bone club..it radiates cold
a frosted tin bracer..it glows dimly
a simple compass
...

You should go buy a lottery ticket... oh I forgot, probably can't snoop there... my bad.
Title: Re: Rising threat
Post by: kholos on July 14, 2017, 11:50:48 AM
It's a conspiracy!

Tim, how dare you call me a scrub when I always tried to load you DK gear on Oom. Even when you weren't CORE. We just weren't that good back then.
Title: Re: Rising threat
Post by: oom on July 14, 2017, 11:57:42 AM
It's a conspiracy!

Tim, how dare you call me a scrub when I always tried to load you DK gear on Oom. Even when you weren't CORE. We just weren't that good back then.

Hahaha! That is the biggest shot I can land at the moment, I was hoping it wouldn't go completely unnoticed.

Everyone who knows me knows I don't carry grudges, or really even get mad at people, but I had to be a forum hero because that's what happens on Arctic when you have no other recourse!
Title: Re: Rising threat
Post by: Kragg on July 15, 2017, 01:29:20 PM
Here is my take on all these issues:

-pk should stay as it is and be managed less not more.  It isn't as much of a problem anymore and any 'fix' just adds more new ways to screw other people over risk free.  Keep it simple and keep arctic in its unique niche.  What should be managed though is the multi bot squads but keep the pk option without tying up immortal time with some arbitrary system of rules.

-The wipe rush and massquit one month after wipe due to some manufactured issue (the pick the wings off flies stage) is just part of the wipe process.  Don't give this stage too much validity and just accept the beauty of how it fits in the act.  The procedure just has to and will happen every wipe as it has happened every wipe.

-The wipes should be longer.  Ideally in my mind they should be quite a bit longer because if the balance of the game was right, wipes would be unnecessary.  This allows casuals to enjoy a full character late in the wipe once they finally grind one out for at least a few months.  Especially ridiculously long grind classes like druids.  It also means, if rent was changed as per below, people could start up whenever they wanted.  Then wipes would just occur to freshen things up, change coding, add zones etc.  I would suggest at least yearly or so.

-The xp grind might be a little long but it is ok if the wipes are longer.  If the wipes remain the same, then it is too long-especially the spell grind for casters.

-druids are terrible.  The stoneskin essence grind, the spell grind, the scribe/brew grind, the weak spell list (30% are total crap ie Plant walk, feast) make this class a loooong road to legend.  And then at legend they are generally too weak to get a place in an 8 man.  With the quicker wipes, the class is just an a curiosity for one or two people in a bigger clan who remember how awesome they used to be 10 years ago.

-Everything under limit 5 should 1) rent decay 2) have their rent costs adjusted upward and 3) and not allow deeprent rebates so once the massquit occurs (see above) then that gear will come back into circulation at some point after that.  On that, decay timers for items limit 5 and less should have a 20% randomness in the timer length.  This massrent of all the stuff from the massquit is a big issue in my mind.  Late in wipes lately, stuff starts to pop up and that should happen more.

There is my 2 cents on lots of topics.

Kragg/Steve

Title: Re: Rising threat
Post by: Hoss on July 15, 2017, 02:20:38 PM
All I can say is KEK
Title: Re: Rising threat
Post by: Gramm on July 15, 2017, 07:00:54 PM
lol this no pk thing is dumb, the fact that that just happened to tim and theres sweet nothing he can do about it, is pathetic.
poor form
Title: Re: Rising threat
Post by: Willoe on July 16, 2017, 01:12:17 AM
Tim's eq loss has nothing to do with the no pk. Exactly how would it be different if there was? Someone looted him and deeprents gear then what? Get your nose out of tims ass.
Title: Re: Rising threat
Post by: Thymorical on July 16, 2017, 01:15:18 AM
Lol.. same shit new wild.
Title: Re: Rising threat
Post by: Quid on July 16, 2017, 06:02:24 AM
691H 82V 29133424X 10.04% 6626C Exits:NESW>

Alisher has summoned you!
Unfinished Burial Chamber Intersection
A loaf of bread has been left here. [20]
<CORE> Alisher I am is standing here. (aggressor) (flying)
. . . is outlined by a dim aura.

691H 82V 29133424X 10.04% 6626C Exits:E(W)>
wie spear
You start using the spear.

691H 82V 29133424X 10.04% 6626C Exits:E(W)>
l
Unfinished Burial Chamber Intersection
A loaf of bread has been left here. [20]
<CORE> Alisher I am is standing here. (aggressor) (flying)
. . . is outlined by a dim aura.

691H 82V 29133424X 10.04% 6626C Exits:E(W)>
sa hello
You say 'hello'

691H 82V 29133424X 10.04% 6626C Exits:E(W)>

Alisher focuses harshly on you and utters some strange words.
Your courage fails as images of death fill your mind!
You're not fighting, why bother fleeing?

691H 82V 29133424X 10.04% 6626C Exits:E(W)>

Now this has been possible to do for awhile, only now I am very limited in how to retaliate, except doing the same thing.

I suppose some people will always be cunts.
Title: Re: Rising threat
Post by: Loretta on July 16, 2017, 06:16:23 AM
Wild cheaters must die. Period.
Title: Re: Rising threat
Post by: Hoyt on July 16, 2017, 08:28:01 AM
I say lets bring back pk no nerfs, lets bring back wanted board all towns would be off limits to flagged people unless the want the whole town of guards to attack them install a mob in each town that tracks down flagged people that would be a cyan type mob and if you kill it you get rewarded (maybe make this mob in a peace room so it just isn't a mob people try to kill and learn its weaknesses) lock all zones to people flagged so they can't hide once they kill someone. remove the ability to summons people once flagged i know this is touchy because people who don't listen and told to sleep to be summoned that are not tagged group however this can be solved if you give the ability to remove flags (pardon) from tagged people when not in the same room. maybe make all towns no summons except maybe the druids/cleric guilds. Basically you can pk but your can't hide from it and you bully people that just want to be left alone and play the game. If its gear people are killing for make it flagged so it can't be used by anyone except the corpse it came from. You want eq go and earn it by zoning not by killing people that put in the time to get it.
Title: Re: Rising threat
Post by: oom on July 16, 2017, 10:01:44 AM
Tim's eq loss has nothing to do with the no pk. Exactly how would it be different if there was? Someone looted him and deeprents gear then what? Get your nose out of tims ass.

Nobody has their nose in my ass, I've just made some friends over the years. I agree though. You guys are really really good at deep renting eq so nobody else can sniff it. <nose joke
Let's not pretend that the no pk has no impact on the situation. I'm not complaining but I'm not pretending either.
Title: Re: Rising threat
Post by: reed23 on July 16, 2017, 10:29:40 AM
It's funny to me how OLD clan sits here on the forums and spews anti-Rise BS about what bullies we are, etc. etc.  Then they proceed to loot Goodie Tim's set, who still wanted to play this game casually.  Everyone knows him as one of the classiest guys this game has ever seen.  Yet they prefer to keep the set and push Goodie into early retirement this wipe.  Hmmmmmmmm....  You guys are a joke.

Also - all this PK talk is ridiculous at best.  Does anyone realize there have been 4 main PKs by Rise in the last 18 months.  4, in 18 months.  3 with Core last wipe, and 1 on Tajs this wipe.  Keep tricking yourselves into your own delusional perceptions of what RISE is now.  The RISE of 5-6 years ago is long gone.  We've had to adapt our play style more than the rest of you combined.  We were constantly harassed by immortals, blatantly cheated against, and had to tip-toe more and more each wipe around this mud.  This wipe all it took was 1 kill.  1 baptING KILL. 
Title: Re: Rising threat
Post by: Ezio on July 16, 2017, 10:51:21 AM
This was a change made to give the impression that they had a plan and weren't just cheating because they were bored or drunk. Propaganda came soon after. Immortal intervention has always been an issue. It's no coincidence that everyone that is an immortal/friend has the same point of view, and everyone who doesn't/isn't has the same point of view.

I met a neutral last wipe who couldn't go from solace to thorbardin and he had every single zone file. All sent to him by his friend who wanted him to play.

We don't care that you cheat, everyone knows you do it. Cheat in the shadows like everyone has successfully done for years, don't be blatant about it. And don't use our names to justify when you do stupid shit. Don't blame mechanics, don't blame players. Have some integrity.
Title: Re: Rising threat
Post by: Willoe on July 16, 2017, 11:19:08 AM
Goodie Tim I meant other Tim.
Title: Re: Rising threat
Post by: Jorake on July 16, 2017, 12:20:00 PM
Tim's eq loss has nothing to do with the no pk. Exactly how would it be different if there was? Someone looted him and deeprents gear then what? Get your nose out of tims ass.

It has a lot to do with the no pk. And we can agree that my hose isnt in anyones ass. If there was pk still allowed then he would be able to fight to get that eq back. Instead hes bapted. You could deeprent the gear but it won't be. It's on someones character right now being used. I guess I would ask everyone to sit and think "if that were my eq and i had a orb and someone could just WALK the hell away with it. What would i want to do!"

Just like this Alisher summoning and dt'ing people bullshit. You cant go and do anything to the guy, cept maybe try the same thing on him.

{Kragg}
-Everything under limit 5 should 1) rent decay 2) have their rent costs adjusted upward and 3) and not allow deeprent rebates so once the massquit occurs (see above) then that gear will come back into circulation at some point after that.  On that, decay timers for items limit 5 and less should have a 20% randomness in the timer length.  This massrent of all the stuff from the massquit is a big issue in my mind.  Late in wipes lately, stuff starts to pop up and that should happen more.

I have been saying this for forever! Deeprenting is a bapting god damn issue. If its lim 5 or under and its not being played with and has been in rent for over 10days. RENT DECAY!
Title: Re: Rising threat
Post by: blackmagus on July 16, 2017, 01:10:07 PM
I met a neutral last wipe who couldn't go from solace to thorbardin and he had every single zone file. All sent to him by his friend who wanted him to play.

Yeah? I'm sure your irrefutable evidence resulted in a siteban of the player and the person with server access who supplied the info.
Title: Re: Rising threat
Post by: Willoe on July 16, 2017, 05:03:45 PM
John: I agree with you that in a PK environment Tim would have the chance to get his gear back because we aren't deeprenting nor would we...This would not change the fact that he got looted is the point I'm trying to make.

I find it laughable that RISE spends wipes trying to get us to quit the game, hunting us wipe after wipe, and now in the middle of the war when we get a lucky break and loot their orb/nobash we are suddenly the bad guys. You guys have tried failed ambush after failed ambush this wipe, and then when you couldn't hit us you went after Tajs. We are/were in the middle of a war so don't give me some sob story about Tim being the nicest rise and not deserving being looted(Tim you are pretty awesome just fyi). The fact is that he is RISE, the orb/nobash helps you guys zone/pk tremendously, and ANYONE in our shoes would have done the same damn thing. I don't wanna hear it.
Title: Re: Rising threat
Post by: reed23 on July 16, 2017, 05:17:14 PM
Ilya - can you stop lying please?  Is everything that comes out of your mouth a lie?  We have never tried or wanted you to quit any wipe.  And we attempted 1 ambush on you all wipe while you were in CoT.  Honestly, quit spreading these bullshit lies on the forums.  Wait, i thought you weren't even playing this wipe - oh, just another lie.  Lmao!!! Come on dude. 

And good for you for looting Goodie Tim.  You guys are the golden children of the mud that do no wrong.  Solid move. 

Enjoy your zoning now that it's impossible to PK.  Hope everyone is right and that the mud flurishes with RISE basically quitting and not being able to PK.  I fully expect there to be 100+ on now that everyone has gotten their way.
Title: Re: Rising threat
Post by: xellos on July 16, 2017, 05:53:35 PM
Spin it however you want, the propaganda is just laughable.
The main group of RISE players quit as soon as the pk damage went to 0, apparently everybody on the mudd knew this except clan p ussyhurt.
Thanks for wasting my time on arctic this wipe, real incentive to come back next wipe.  In 8 hours you fast forwarded the mudd from week 3 to month 7 of wipe.
Keep skulking on your imms and watching death log.
Title: Re: Rising threat
Post by: Willoe on July 16, 2017, 05:55:15 PM
Maybe not you Reed, but others in your clan have said they will continue to pk us until we quit. Don't try to deny it. One ambush attempt, lol. Not going to bother to argue with you...Wipe after wipe has shown what type of players you are, I don't need to prove you wrong you do that on your own through your actions.

Title: Re: Rising threat
Post by: xellos on July 16, 2017, 05:58:34 PM
How did you pop wyrmslayer when you didnt play this wipe Ilya?
Can i get some specific names of who said they would pk you until you quit? SPECIFIC.
reed was asleep when we saw them in pax. he probably forgot that.
Title: Re: Rising threat
Post by: eddiex on July 16, 2017, 06:35:06 PM
Two things:

Let's get the facts straight. There were two coordinated attempts at ambush, once in Pax, the other in CoT.  We also tried on numerous to find Old clan in a position to hit them.

That being said, it's a huge leap to conflate wanting to ambush/kill the only other somewhat competitive clan and trying to force people to quit.

2nd: this whole narrative that were still at war needs to stop. Daniel stepped in and made Pk illegal, effectively leading the majority of RISE to quit.  Those that were remaining simply wanted to enjoy the sad shell of Arctic that was left in the wake of this retarded decision.

I think the only people who thought a war was still going on was those in old clan.  Perhaps, that is goodie Tim's mistake for making assumptions.  However, I think it is a bit absurd that anyone wants to continue a perception that war exists in a game with no real pk.  Are we going to see who can load more of each other's decays and see who has the most at the end to determine who wins this war?  I'm straight confused by this.

And please don't even make some silly contention that pk still exists, PvP damage just does not.  I cannot even respect anyone who would attempt to spin that narrative to be true.

Any reinstatement of pk at this point is not going to change the context of the actions already taken by the staff. There has been no definitive stance on whether pk will return or not. If anyone is privy to some information that the rest of the mud isn't, it is the decision making members of the staff and their friends.

Let's call it what it is, Goodie got looted and no one in their right mind would flat out return that set, unless they truly cared about the preservation of this game and keeping players around.

Let's put it this way. If everyone who remains playing from RISE (which is very few) deleted their character today, but goodie tim, would you return his set then with no more threat remaining?

Maybe, but I think it would be done with the knowledge that a ton more gear would be loading in exchange for one man's set.

This narrative of holiness and tyranny needs to stop.  It's a false justification for the shitty decisions we make as human beings.
Title: Re: Rising threat
Post by: Jorake on July 16, 2017, 06:37:53 PM
John: I agree with you that in a PK environment Tim would have the chance to get his gear back because we aren't deeprenting nor would we...This would not change the fact that he got looted is the point I'm trying to make.

I find it laughable that RISE spends wipes trying to get us to quit the game, hunting us wipe after wipe, and now in the middle of the war when we get a lucky break and loot their orb/nobash we are suddenly the bad guys. You guys have tried failed ambush after failed ambush this wipe, and then when you couldn't hit us you went after Tajs. We are/were in the middle of a war so don't give me some sob story about Tim being the nicest rise and not deserving being looted(Tim you are pretty awesome just fyi). The fact is that he is RISE, the orb/nobash helps you guys zone/pk tremendously, and ANYONE in our shoes would have done the same damn thing. I don't wanna hear it.

See. I dont care about the looting of the item in and of itself. I think that looting people that havent given consent should be illegal if we are doing away with pvp. That is my entire point. He has no way to do anything about it.
Title: Re: Rising threat
Post by: kholos on July 16, 2017, 06:49:14 PM
I looted Bannon, who is an enemy clan. Just because RISE didn't kill any of us this wipe, doesn't mean they wouldn't. You tried, we recalled. You came into CoT and killed my wizard eye, then recalled as soon as we did to look at us in Neraka, among other hostile actions. RISE effectively declared war.

Reed and his "brother" bot, Ben, has been picking off CORE newbies since the beginning when I formed the clan. He has not stopped for 1 wipe in the entirety of our clans history. This dates back wipes and wipes, when Wild, Myth, and CORE teamed up to beat RISE. The same way Joe bots will always proceed to harass anyone they can, RISE will always continue to attack CORE. Yes, last wipe we attacked first, and you attacked first every other wipe.

This is old, every wipe we will play and just wait for RISE to get bored and quit the game. We have very little interest in fighting.
Title: Re: Rising threat
Post by: Kir on July 16, 2017, 07:08:19 PM
I looted Bannon, who is an enemy clan. Just because RISE didn't kill any of us this wipe, doesn't mean they wouldn't. You tried, we recalled. You came into CoT and killed my wizard eye, then recalled as soon as we did to look at us in Neraka, among other hostile actions. RISE effectively declared war.

Reed and his "brother" bot, Ben, has been picking off CORE newbies since the beginning when I formed the clan. He has not stopped for 1 wipe in the entirety of our clans history. This dates back wipes and wipes, when Wild, Myth, and CORE teamed up to beat RISE. The same way Joe bots will always proceed to harass anyone they can, RISE will always continue to attack CORE. Yes, last wipe we attacked first, and you attacked first every other wipe.

This is old, every wipe we will play and just wait for RISE to get bored and quit the game. We have very little interest in fighting.

Lol reed's "brother" ben isn't related to Reed in anyway, he just grew up in the same neighborhood and he just got into medical school. Pretty good for a risebot. Congrats Ben!
Title: Re: Rising threat
Post by: kholos on July 16, 2017, 07:35:11 PM
You have entirely convinced me that Ben wasn't actually Reed playing both chars.
Title: Re: Rising threat
Post by: eddiex on July 16, 2017, 07:47:50 PM
Let the record show. Jonas becomes real mouthy, once the mud goes no pk.

Thanks Daniel.  I love the social experiment.
Title: Re: Rising threat
Post by: reed23 on July 16, 2017, 08:00:22 PM
Lol - Ben is a real person.  Ask anyone in Rise.  He has played with us lately - kiranabachi, vagabundando, auna, risorius, etc.

Also - why in the hell are you referring back 10 years ago when I was playing from my mom and dad's basement?  Good lord bro, ptsd from getting pk'd by a cleric/barb combo???
Title: Re: Rising threat
Post by: xellos on July 16, 2017, 08:00:43 PM
That and not like our clerics werent det scy and saw rara and chao locating our gear in solace.
Title: Re: Rising threat
Post by: kholos on July 16, 2017, 08:06:45 PM
Reed, my thief, Rubie, solo'd your druid/basher trash in Solace with flank skill and a champion charmy. My basher also solo'd your cleric/barb trash many times over, such as on the road near Port o call when you whined that legend basher punch/bash was too strong. Our druids killed your cleric trash with BSP when you attacked us outside FC in the nomage magic. I have always fought and been willing to play the game as is. You're 2man trash never killed me, but I had many inexperienced clannies who were easy targets.

Ten years ago would be forgivable, but it has been a repeat issue literally every single wipe you've played. Which is the way the game, and some players in it, are. I will tolerate that. But I won't pretend that RISE are being victimized.
Title: Re: Rising threat
Post by: reed23 on July 16, 2017, 09:02:42 PM
You are so strong Kholos. Can I send you an arctic t-shirt to sign so i can hang it on my wall in my gaming room???
Title: Re: Rising threat
Post by: kielmobile on July 16, 2017, 10:42:37 PM
https://mormonwoman.org/2010/06/07/ask-a-mormon-woman-why-do-mormons-refer-to-each-other-as-brother-and-sister/
"This is a question my first grader asked me last year and I bet others have wondered the same. So, why do Mormons refer to each other as Sister and Brother? Here are some of my thoughts:

First, it can strengthen in our minds our doctrine of a loving Father in Heaven who is the literal spirit Parent of every person who has lived on the earth. Understanding that we are all children of a loving Heavenly Father increases my desire to have compassion toward my fellow beings. (Or siblings as the case may be.)"

brother reed, brother ben, and to some strange extent even brother bryton are just our spiritual leaders. ever since i have been one of the sons of bryton i think i too have seen the light. they give us strength when we feel weak, they provide wisdom when we're confused. they're the reason we continue on when we face insurmountable odds

they're the heroes that Krynn deserves, but not the ones it needs right now. so they'll be hunted. because we can take it. because we're not the mud's heroes, we're the silent guardians, the watchful protectors, we're the dark knights.

and as far as goodie's corpse goes

...the north remembers.
Title: Re: Rising threat
Post by: Thymorical on July 16, 2017, 10:46:36 PM
As the new chieftain of core I do not endorse such slander towards my clan tag. Kholos is not in core and is now highlighted for claiming he is. Being that this is not a pk mud we will reframe from visually physical words and use name calling. You are a poopy mouth!
Title: Re: Rising threat
Post by: Nostramazos on July 17, 2017, 03:22:26 AM
I disagree with all of you.

But let me be clear. Last wipe when Core attacked Rise that happened because they went to Cyan and got that green thingy with the big teeth and then the guy said, hey why don't we have big thingy and then they tried to get it. Little did they know that Myth was coming on the other way so, Rise had to hide in the closet, while Core got dressed up. Then, they were passed on the kw that open the hatch and got a dragon orb which was, for the first time everest, yes_bash. That confused things a bit, but brought incessant accusations of who was at where whom.

And that's what happened period.

Nostramazos

 

 
Title: Re: Rising threat
Post by: Kir on July 17, 2017, 12:35:15 PM
I disagree with all of you.

But let me be clear. Last wipe when Core attacked Rise that happened because they went to Cyan and got that green thingy with the big teeth and then the guy said, hey why don't we have big thingy and then they tried to get it. Little did they know that Myth was coming on the other way so, Rise had to hide in the closet, while Core got dressed up. Then, they were passed on the kw that open the hatch and got a dragon orb which was, for the first time everest, yes_bash. That confused things a bit, but brought incessant accusations of who was at where whom.

And that's what happened period.

Nostramazos

All is now revealed.
Title: Re: Rising threat
Post by: eli on July 17, 2017, 03:26:40 PM
TL;DR

Rise have been assholes for years. Broke arctic rule of don't be an asshole. Boiling point reached. Whining commences.

If only you guys weren't assholes and had any shred of honor at all. No one cares that you quit.
Title: Re: Rising threat
Post by: Jorake on July 17, 2017, 04:25:33 PM
I'm curious if Jorquinn is going to get in here and shed some light on his plans? He said this thread was for an open discussion and it turned into all of us whining like bitches.
Title: Re: Rising threat
Post by: eddiex on July 17, 2017, 04:29:44 PM
Yawn. Wake me up when the CORE battered wives club meeting is over.

You see that at least Eli doesn't care if we play.  What reason do we not have to put him in his place and kill him into quitting.  Why is there a double standard that we should care if he plays.

The don't be an asshole rule was instituted during the Hoss administration.  A rule that coincides with an all-time low point in arctic history.

I suppose you were also for 2d6 elite primes and +2 charisma leg worns.
Title: Re: Rising threat
Post by: eli on July 17, 2017, 04:58:48 PM
You see that at least Eli doesn't care if we play.  What reason do we not have to put him in his place and kill him into quitting.  Why is there a double standard that we should care if he plays.

The don't be an asshole rule was instituted during the Hoss administration.  A rule that coincides with an all-time low point in arctic history.

What reason? You are parasites and a cancer on the mud. You can not exist without feasting on reasonable, honorable players. You get boners from "killing them in to quitting." No wonder everyone hates you.

Perhaps the rule does coincide with a low point in Arctic history ¯\_(ツ)_/¯ but it seems to me that the rule was instituted as an attempt to get you guys to stop being assholes instead of turning off pk. You all chose to continue the douchebaggery and here were are.
Title: Re: Rising threat
Post by: Bryton on July 17, 2017, 05:12:04 PM
I don't think it's fair that rise has so many people in there clan that can play a ton of hours and load all the best eq/spells and then use that eq/spells to kill others for the rest of the eq they want. You should make them quit for doing this or make everyone else quit for not playing enough.

I don't think it's fair that the leaders in rise, myth, and core put time into this game to learn zones and the keywords. So now they can do so many zones and load so much eq/spells. You should make all the zone and quest info open source so that it's fair for everyone.

I don't think it's fair that someone can gain xp/ranks so quickly and it takes me forever. You should make it so that I'm auto level 30 and rank 20 when I create my character.

I don't think it's fair that only 1 or two clans get the best eq in the game. You should make it so that I get any item I want when I create my character.

I don't think it's fair that I die to a mob and some people don't. You should make it so that no one dies when attacking mobs.

I don't think it's fair that mages don't have to walk town to town while everyone else does. You should give everyone teleport.

I don't think it's fair that some people are really really mean and some people are really really nice. You should make it illegal for people to be nice and mean since everyone has a different preference. See "the platinum rule"

I don't think it's fair that some people choose not to bot multiple characters. You should make it illegal not to bot since it hurts the number of people on the who list. 100+ looks better than 30... I'm sure one of you imms can start a class on how to bot.

I don't think it's fair that some people have imms and friends with imms. You should make everyone immortal so that there isn't any favoring going on. This would also help the no dying to mobs complaint.

Thank you


Title: Re: Rising threat
Post by: eddiex on July 17, 2017, 05:56:36 PM
What reason? You are parasites and a cancer on the mud. You can not exist without feasting on reasonable, honorable players. You get boners from "killing them in to quitting." No wonder everyone hates you.

Perhaps the rule does coincide with a low point in Arctic history ¯\_(ツ)_/¯ but it seems to me that the rule was instituted as an attempt to get you guys to stop being assholes instead of turning off pk. You all chose to continue the douchebaggery and here were are.

Honorable like when you loot the best set someone has ever had, then justify keeping it by claiming there is some clan war going on, with a clan that has already quit and pk damage set to 0.  Righhhhht.

I can leave this mud knowing that we dominated pussies like you with no regrets.  I'm willing to own that. 

You only run your mouth as soon as daddy Hoss, I mean Daniel steps in to change the rules to protect you. 

I have no respect for the people on this game who act all self-righteous.  There are a few people who love this game and want to share the experience with the rest of the mud (most of them are in Myth).  The rest of you liars are just worried about how many exclusive text shinies you can accumulate.  I can't remember how many times I've heard of members of CORE trying to force a trade on MYTH for an item they decayed.  Saying shit like: 'Well we offered them more than it was worth...'  Have you ever thought they might just want that item because they never had it before?  No is an ok answer and insisting or prying is a sign of disrespect for the person you are asking. 

The fact is, this game is on life support.  People are desperately trying to cling on to what is left, which is a pathetic decrepit version of a once great mud.  I have advocated for every member of RISE to quit this piece of shit, because it's clear the staff cannot help but get involved in mortal affairs.
Title: Re: Rising threat
Post by: blackmagus on July 17, 2017, 06:58:22 PM
One clan ruining the MUD for all the rest is an immortal affair.

Quitting certainly wouldn't be a bad thing for the rest of us.
Title: Re: Rising threat
Post by: reed23 on July 17, 2017, 08:06:38 PM
Blackmagus - please message me when there are more than 50 people on this game now that us cancer are gone.  Thanks bud!
Title: Re: Rising threat
Post by: eli on July 17, 2017, 08:16:46 PM
Blackmagus - please message me when there are more than 50 people on this game now that us cancer are gone.  Thanks bud!

You add zero value to this game. Zero. The only thing you do is take away what little time us players with wives, kids, jobs, etc. have to play this game. No one wants to bapting inn sit because you assholes feel the need to "dominate" or whatever bullshit you tell yourselves to justify being dicks.

Title: Re: Rising threat
Post by: Jorake on July 17, 2017, 08:30:58 PM
Hey! I found a 2d8 enchantable prime during that time!!
Title: Re: Rising threat
Post by: blackmagus on July 17, 2017, 08:34:41 PM
Blackmagus - please message me when there are more than 50 people on this game now that us cancer are gone.  Thanks bud!

Players    : 39/1441

Not bad for a Monday night, perhaps you'd like to eat your words, stop being a baby and admit you'll be back sooner rather than later.

It's still a great game, even if you can't dominate it.
Title: Re: Rising threat
Post by: Ezio on July 17, 2017, 08:44:50 PM
Believe it or not, forum heroes add zero value. Even embarrassed yourself with your comments.
Title: Re: Rising threat
Post by: Bryton on July 17, 2017, 09:38:57 PM
Blackmagus - please message me when there are more than 50 people on this game now that us cancer are gone.  Thanks bud!

Players    : 39/1441

Not bad for a Monday night, perhaps you'd like to eat your words, stop being a baby and admit you'll be back sooner rather than later.

It's still a great game, even if you can't dominate it.

8 of those are me so you really only have 31..... and i assume there are at least 12 more bots in that 31..
Title: Re: Rising threat
Post by: reed23 on July 18, 2017, 02:45:31 PM
@ Eli - Who has anyone inn sitting?  No one has inn-sat for the last 2-3 wipes.  Keep making stuff up in your head!

@ BlackMagus - 39 is less than 50.  Why are you posting?
Title: Re: Rising threat
Post by: Master Mike on July 18, 2017, 04:02:49 PM

ArcticMud by Keith G.
Since being introduced to this MUD by a friend in 1998, I haven't been able to quit since. Arctic at times has been less of a hobby and more of a way of life.  The relentless search for shinier and shinier gear, the constant warring among the clans, the thrill of slaying tough monsters, and the genuine friendship of the people you enjoy the game with all make Arctic a MUD above all other MUDs.

I admit: it seems tough at first, almost impossible; however, even starting out is something to be enjoyed. I remember quite clearly wandering the streets of the fabled Palanthas from Dragonlance for the first time and wowing at all the rooms. I also remember some nice fellow MUDder giving me 200 coins and taking me to the place I should begin to level.

This is not to say that Arctic is the EASIEST of MUDs. Arctic is quite challenging, and so not for the faint of heart. If you log on and truly want to learn to play the game, expect to die innumerable times. RIP. However, each minute piece of information you learn by dying makes it that much easier for you to learn know how to live.

Playerkilling is allowed, and I, for one, am glad it is so. Even after all these years, I still get "the shakes" when I know a playerkill is about to happen. If you have no clue what I mean by "the shakes", you really should try this MUD. The sometimes glorious logs of major playerkills may be found at, among others,

http://www.normstorm.com/arctic/
http://mudlogs.foghaven.net/
http://arctic.elay.org/

Playerkilling at lower levels is not encouraged; however, it is allowed. Still, take heart, my low level characters, as one finds that people who randomly kill others or kill low level characters have extremely short life spans. Generally the best way to learn the game and have fun is by being friendly with others, as it is in a lot of things. The completely solo character can level up and garner some pieces of fun equipment, but their experience is not nearly as enjoyable as one who has grouped with others and made friends from all over the world along the way.

ArcticMUD has provided much amusement over the course of the last 5+ years, and promises to provide much more. The bad days on Arctic, "OOPS, I DIED, STUPID GAME!" are far outweighted by the hours spent happily immersed in Arctic's Krynn. Newbies needing help should ask their nearest immortal (type who immortal to find out who is on), and they will gladly provide some of their expertise to help you get started. However, they are not a resource to be abused; players are expected to learn the game themselves. That is, of course, half the fun of it.

Sincerely,

Keith G.
Player of Winston, current playerwipe
Title: Re: Rising threat
Post by: Kir on July 18, 2017, 09:25:16 PM

ArcticMud by Keith G.
Since being introduced to this MUD by a friend in 1998, I haven't been able to quit since. Arctic at times has been less of a hobby and more of a way of life.  The relentless search for shinier and shinier gear, the constant warring among the clans, the thrill of slaying tough monsters, and the genuine friendship of the people you enjoy the game with all make Arctic a MUD above all other MUDs.

I admit: it seems tough at first, almost impossible; however, even starting out is something to be enjoyed. I remember quite clearly wandering the streets of the fabled Palanthas from Dragonlance for the first time and wowing at all the rooms. I also remember some nice fellow MUDder giving me 200 coins and taking me to the place I should begin to level.

This is not to say that Arctic is the EASIEST of MUDs. Arctic is quite challenging, and so not for the faint of heart. If you log on and truly want to learn to play the game, expect to die innumerable times. RIP. However, each minute piece of information you learn by dying makes it that much easier for you to learn know how to live.

Playerkilling is allowed, and I, for one, am glad it is so. Even after all these years, I still get "the shakes" when I know a playerkill is about to happen. If you have no clue what I mean by "the shakes", you really should try this MUD. The sometimes glorious logs of major playerkills may be found at, among others,

http://www.normstorm.com/arctic/
http://mudlogs.foghaven.net/
http://arctic.elay.org/

Playerkilling at lower levels is not encouraged; however, it is allowed. Still, take heart, my low level characters, as one finds that people who randomly kill others or kill low level characters have extremely short life spans. Generally the best way to learn the game and have fun is by being friendly with others, as it is in a lot of things. The completely solo character can level up and garner some pieces of fun equipment, but their experience is not nearly as enjoyable as one who has grouped with others and made friends from all over the world along the way.

ArcticMUD has provided much amusement over the course of the last 5+ years, and promises to provide much more. The bad days on Arctic, "OOPS, I DIED, STUPID GAME!" are far outweighted by the hours spent happily immersed in Arctic's Krynn. Newbies needing help should ask their nearest immortal (type who immortal to find out who is on), and they will gladly provide some of their expertise to help you get started. However, they are not a resource to be abused; players are expected to learn the game themselves. That is, of course, half the fun of it.

Sincerely,

Keith G.
Player of Winston, current playerwipe

Keith is also an original Rise player who got his medical degree and is now working in Internal Medicine helping patients everyday...., ya know, because Rise are so scummy and all.
Title: Re: Rising threat
Post by: blackmagus on July 18, 2017, 10:17:32 PM
@ BlackMagus - 39 is less than 50.  Why are you posting?

Pointing out just how active the player base is without RISE dictating the actions of other players and clans and just how many folks are still playing with the PK damage reduced to zero.

Why are you posting? Scared we've all realized the game is better without your clan. Or just monitoring the spin your clannies are posting everywhere in a vain attempt to make us all think giving you back the game is the best course of action.
Title: Re: Rising threat
Post by: reed23 on July 19, 2017, 07:53:01 AM
Just monitoring the lies you keep posting, that is about all! 
Title: Re: Rising threat
Post by: kmark101 on July 19, 2017, 08:11:25 AM
Let me add my 2 cents (after playing for 21 years now, more or less).

I think there are two main problems with Arctic as of recently. First one is the power creep, second one is quitting_over_reckless_pvp situation. I think both can be cured with code changes.

From my point, the first one is a bigger problem and so far the bandaid fixes (8man groups, etc..) caused more harm.
My idea to control this would be that the group limit should be increased to 10, 12 or even remove the group limit. Friends, groups could freely zone, do stuff and pop gear. Except for the top gear, where group limit could count. For example onyx shield would never drop unless the zone and the mob was done by 6 characters. With this, we could both let friends play and explore, while toying with the numbers to pop the top gear could be changed as the wipe folds out (it could start with nolimit, then changed later as ppl reach legendary chars).

Second point, the pvp situation should be handled with the clan options. Clanned person could not be attacked, unless the clan is in war. Clans could declare war on each other for a given period of time. Same clan would not be able to declare war on the same target right after a war. When a clan is in war, the clanmembers gear decays in rent much faster, but much slower when they are online (or even nodecay while online). Multiple clans could declare war on the same target, but only when the clan size is large enough. Etc. etc.. along this line.

Implementing these will fix 99% of Arctic problems (the remaining 1% is to simple decrease the xp required for level 30 by half).
Title: Re: Rising threat
Post by: blackmagus on July 19, 2017, 08:36:21 AM
Second point, the pvp situation should be handled with the clan options. Clanned person could not be attacked, unless the clan is in war. Clans could declare war on each other for a given period of time. Same clan would not be able to declare war on the same target right after a war. When a clan is in war, the clanmembers gear decays in rent much faster, but much slower when they are online (or even nodecay while online). Multiple clans could declare war on the same target, but only when the clan size is large enough. Etc. etc.. along this line.

Agreed. However, people will simply bot and remain online all the time, using timers or triggers to eat/drink in order to preserve their shinies. One way to counteract this is to remove sealable areas in zones and make it so while at war, peace_rooms do not exist. A declaration of war should last two-three days; a long enough period to have  some fun, but also a short period in which a lesser clan can rent out. Make it so a clan after they have been warred cannot be declared again against for the same three or so days.
Title: Re: Rising threat
Post by: Jorake on July 19, 2017, 08:36:47 AM
Who is blackmagus? What clan are you in?
Title: Re: Rising threat
Post by: Bryton on July 19, 2017, 11:39:55 AM
Who is blackmagus? What clan are you in?

Some trash that hides behind a fake name in fear.
Title: Re: Rising threat
Post by: blackmagus on July 19, 2017, 12:48:14 PM
I'd advise reading prior threads for that answer.
Title: Re: Rising threat
Post by: Kadaj on July 19, 2017, 03:05:15 PM
Keith is also an original Rise player who got his medical degree and is now working in Internal Medicine helping patients everyday...., ya know, because Rise are so scummy and all.


Haha, I'm sorry but this was funny. I've known Keith for a very long time as well, he's a good guy. Just the fact that you had to point that out gave me a chuckle.
Title: Re: Rising threat
Post by: Chisul on July 19, 2017, 08:35:48 PM
.
Title: Re: Rising threat
Post by: Rus on July 20, 2017, 07:37:43 AM
Second point, the pvp situation should be handled with the clan options. Clanned person could not be attacked, unless the clan is in war. Clans could declare war on each other for a given period of time. Same clan would not be able to declare war on the same target right after a war. When a clan is in war, the clanmembers gear decays in rent much faster, but much slower when they are online (or even nodecay while online). Multiple clans could declare war on the same target, but only when the clan size is large enough. Etc. etc.. along this line.

Agreed. However, people will simply bot and remain online all the time, using timers or triggers to eat/drink in order to preserve their shinies. One way to counteract this is to remove sealable areas in zones and make it so while at war, peace_rooms do not exist. A declaration of war should last two-three days; a long enough period to have  some fun, but also a short period in which a lesser clan can rent out. Make it so a clan after they have been warred cannot be declared again against for the same three or so days.

How about just to change
"When a clan is in war, the clanmembers gear decays in rent much faster, but much slower when they are online"
to
"When a clan is in war, the clanmembers gear decays in rent/peace much faster, but much slower when they are online/out of peace"
Title: Re: Rising threat
Post by: blackmagus on July 20, 2017, 08:37:12 AM
I really like that actually. Makes it a point to go to war by either allowing you to attack your enemies or the gear they're hoarding that you're seeking to decay faster.

At the same time, it penalizes folks  who don't engage.
Title: Re: Rising threat
Post by: Bryton on July 20, 2017, 11:44:29 PM
.

Wtf Matt, I liked your post what happened?
Title: Re: Rising threat
Post by: Brafu on September 17, 2017, 05:24:57 AM
I haven't played Arctic in a few years and coming back to the forums to discover that PK has been removed was... well, shocking. I figured it was only a matter of time before something like that happened, but it's still a shock none the less.

I, personally, wouldn't want to play the MUD without PK being at least an option. Sure, I love the PvE aspect and really enjoyed a lot of the zones and how much time and effort went into them, but PK just adds that extra element that PvE can never give, namely the head to head competition against another player. But I have also known for a very long time now that PK had become very toxic to the game's health overall and mostly because certain groups of players inevitably decided to act like dicks and ruin other's fun just because they could.

Now, I haven't read many of the previous posts in this thread because I'm just not going to sit here and read 13 freaking pages. But, I do have an idea or two that might allow PK to be brought back in a more healthy manner.

Like someone else touched upon I think the main focus should be in making additions to the clan system that would allow clans (and hell, possibly unclanned individuals) to declare war on each other and to allow unrestricted pk (yet within the frame work of the old pk rules) between the two sides so that people can still vent their frustrations (or simply just to have a blast) at one another if they choose. It would eliminate the main toxic element of pk, namely killing those who really don't want to get involved, while still allowing those who wish to kill each other.

Sure, it's not exactly that simple since you need to take into consideration people looting stuff that isn't there's from corpses and whatnot, but that can be handled with some simple and straight forward flags that could flip on the pk switch and allow someone to be attacked for a limited time (or hell even for as long as they possess the item and for a short time after they don't).

I know it would remove one big element to the pk aspect of the game, namely being able to attack anyone at virtually any time, and that would indeed diminish pk to some extent. But at the end of the day this game should be fun for everyone and not just those who enjoy pk.

Honestly, I have been thinking about coming back to the game for a few weeks now since I miss playing with some friends and I just miss the game overall, but without pk I think it would feel more like a pointless endeavor to build my character only to ever just slaughter more NPC's and never be able to pit myself against another player.
Title: Re: Rising threat
Post by: monty on October 29, 2017, 07:16:17 PM
Jesus......

Social Justice Warriors unite!

Don't like being shit on? Do something about it.

If guy A plays more, knows more and has better gear then Guy B, why should the BETTER player sacrifice what HE finds enjoyable?

That's like saying all NFL players should get the same playing time and compensation.

If them kicking your teeth in makes you quit and there's nobody to play against, that says more about your own character and the games inability to keep you coming back.

Don't point fingers at the ones who do it the best.
Title: Re: Rising threat
Post by: reed23 on December 26, 2017, 03:55:29 PM
Not a single post in weeks on this forum.  Looks like getting rid of RISE really has done wonders for the mud.  Merry Christmas!  RIP arctic.
Title: Re: Rising threat
Post by: btown on December 27, 2017, 12:21:27 PM
Not a single post in weeks on this forum.  Looks like getting rid of RISE really has done wonders for the mud.  Merry Christmas!  RIP arctic.

I bet you wish you had Hoss back now :P
Title: Re: Rising threat
Post by: el conquistador on December 29, 2017, 04:41:34 PM
Not a single post in weeks on this forum.  Looks like getting rid of RISE really has done wonders for the mud.  Merry Christmas!  RIP arctic.

i mean if they didnt chase you off, you would have slaughtered every other clan into quitting.  and then with no one left for rise to fight, you would have quit out of boredom before now. 
Title: Re: Rising threat
Post by: Heo on January 02, 2018, 03:02:25 PM
I don't really get the point of this thread anymore.

PK dam is about 75% right now, which makes everyone very killable, but slightly harder to one round someone.  If you want to come back, come back.  If not, why are you posting on this board?  Are you looking for a written apology and kiss on the boo-boo?  Cut the drama.
Title: Re: Rising threat
Post by: Willoe on January 02, 2018, 09:31:23 PM
Chris! Hope you doing well buddy.
Title: Re: Rising threat
Post by: Kam on January 03, 2018, 08:48:42 AM
Heo is right.
Goodnight.