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General Discussion / Re: Losing Lily..Why does arctic hate fun?
« Last post by oom on Today at 09:54:10 AM »
Thanks for responding with an update.
General Discussion / claim system
« Last post by zodiak21 on Today at 09:44:51 AM »
sure its been suggested before, but why not attach a claimed option similiar to how the new ring works.  Have it be limited too only non-limit gear and only if the death wasn't a result of pk.  Reduced the stress of death for the more casual player but still give an importance on decay/dt reload stuff for the elite gear as well as pk still being a part of the gear finding that some players enjoy.
General Discussion / Re: Losing Lily..Why does arctic hate fun?
« Last post by Kam on Today at 01:15:47 AM »
The penalties for losing status are hard coded as far as I am aware. I am looking into having someone take a nerf bat down that road as I agree that the effects are pretty devastating and need to be relaxed in a lot of ways.
The side issue here is that there are sometimes mobs in the game that are holy and not terribly obvious that they would be so. I don't know what you lost status on but I think it's worth taking a look through holy mobs to see what's out there and maybe if those could be modified a bit.
Removing faith and status loss altogether isn't really something I'm into. Faith in particular because I'm actually a fan of the system. Early in its implementation there were discussions about expanding its field throughout all classes that was eventually decided against, but a good deal of interest remained in making it a part of the DK class which I was behind and hope we can eventually implement one day.

As far as skill training is concerned we made the first major changes to skill training that have been done in a very long time, particularly regarding the way that it works. As with most things in Arctic throughout its history, these are a work that is ever in progress. More recently we've worked on easing up the cool down timers and getting some skills to train faster/easier or have just no cool down at all. These changes, I believe, are already done and just waiting to be merged into the game.
As I've mentioned before it's very difficult for us to get code changes implemented because it is not only the players who have grown up and acquired themselves several real-life responsibilities, much to their own chagrin in many cases.
Banish and field medic are horrible, I can readily agree. Especially banish because I've been that poor sap of a druid helping people train it more than few times over the years.

Shannow for any character specific issues you're having feel free to speak to me online when you see me or shoot me a PM here on the forums with some more info so that I can take a look for you.
General Discussion / Re: Enchanting feedback
« Last post by Kam on Today at 01:03:21 AM »
I missed your PM about this until today. I am looking into it, but don't have much time at present unfortunately.
If you catch me online shoot me a tell and we can try to figure it out.
General Discussion / Re: Arctic no longer a PvP mud
« Last post by Kam on Today at 01:01:55 AM »
I don't think he really plays much either.

In any case, the current status of the PK damage setting is not intended to be a longstanding one, future endeavors of progress are pretty limited but there's stuff being worked on in an effort to find the best of both worlds.

The goals and ideas behind it are a thing that I've discussed with a number of people already and am continuing to in an effort to make the best choices for the future.
But don't worry, I still don't care about you clowns. :)
General Discussion / Re: Losing Lily..Why does arctic hate fun?
« Last post by reed23 on October 19, 2017, 11:30:20 AM »
Faith is part of the game and i don't believe it should be removed.  But i think DKs that lose faith shouldn't lose any spells, and could have inspire reduced by maybe 2 or so skill levels.  Going to bad/awful is really demoralizing for a casual player.
General Discussion / Re: Losing Lily..Why does arctic hate fun?
« Last post by el conquistador on October 19, 2017, 01:19:01 AM »
losing faith is pretty bad.  i never play paladin or dk just because i know im going to mess it up eventually.
General Discussion / Re: Enchanting feedback
« Last post by Heo on October 18, 2017, 07:17:08 PM »
How does one erase a sigil?

I have tried:

erase 'blindness immunity' plain.silver.ring

erase 'blind' plain.silver.ring

erase 'blindness.immunity' plain.silver.ring

erase 'blindness_immunity' plain.silver.ring
General Discussion / Re: Losing Lily..Why does arctic hate fun?
« Last post by reed23 on October 18, 2017, 04:19:45 PM »
Common sense changes - the changes that will never be made.  Stop guys, just stop.  Grind that inspire back up bro, you obviously have the time to do it being 41 with several real-life responsibilities.
General Discussion / Re: Losing Lily..Why does arctic hate fun?
« Last post by oom on October 18, 2017, 02:33:06 PM »
An overall 50% nerf in training time would be great. If you are sitting fighting pointless mobs for the sole purpose of training a skill it really kills the fun. And they should just get rid of the need for impunity and faith in my opinion. The vast majority of players certainly don't enjoy it.

I'm not even arguing for removal of faith, just make the punishment less onerous. I have zero desire to play right now because of this loss. Plus HELLO WIZ TEAM can you please fix the issue with my holy spells. kthx.

A 50% nerf in training time is too simplistic. Skills are there for a reason, to keep the path to legend still a decent goal. However I think the design approach needs to be 'can we make it more fun'. Yes I'd look at removing skills that serve no decent purpose in general zoning or gameplay...things like 'plant' and 'disarm' (not enuf wielding mobs, doesn't work enuf and doesn't change dam enuf to matter) and 'mend' (doesn't work on enough items to be worthwhile). Maybe more feedback on our progress to keep us going (like an xp level for skills instead of random enlighten messages).

I mean I don't know what changed after I got legend or when the skill changed started but if the number of hours I spent training banish and field medic by myself or really with a poor druid friend was cut in half.. I don't think it would be a bad thing.

If a dk or warrior spends only 2 nights alone skilling instead of 3 or 4 I don't find that to be a bad thing either. I just feel like all the skills required for legend should be things that you could naturally get to superb through zoning to 20RP.

I realize this isn't really possible for things like disable but if we removed the wild swings of character rolling because nobody has time for that then why do we have to spend hours upon hours to train skills?

Maybe there is a significant dropoff in playtime after legend or something? To me it seems like legend is when you can finally play the game, but I'm sure opinions differ.

Anyway, not complaining just tossing out my thoughts.
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