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General Discussion / Re: Fun Arctic Trivia/History
« Last post by Rhak on Today at 01:33:14 AM »
One last post from me-
11/22/93

In <2cpg79$e...@zip.eecs.umich.edu> west...@quip.eecs.umich.edu (David Westfall) writes:

>We are currently looking for some zone creators to work on a new mud.  It
>centers around a "lost technology" setting.  If you are interested, please
>email me and I will get back with you...  Please note, that we are not
>interested in any zones that are in use on other muds...

>Pharoah

     Ahh! You live! Gonna finish Largus Saurarian on Arctic or can we do the
4th level ourselves? =] People love levels 1-3, but keep asking why the
quest ends.

     Send us some idea of what level 4 is supposed to be like if you aren't
going to have time to finish it yourself.

-Chris


And the two most important posts-

Subject: ANNOUNCE: Arctic Mud Opening, Sept. 13th
Message-ID: <CCEILx.8pr@watdragon.uwaterloo.ca>
Originator: dga...@watdragon.uwaterloo.ca
Sender: ne...@watdragon.uwaterloo.ca (USENET News System)
Organization: Arctic MUD
Date: Fri, 27 Aug 1993 04:46:42 GMT
Lines: 16

After almost two years of work, we would like to announce the opening
of Arctic to the public.  Arctic is Diku-based with a Dragon Lance
theme; we are far from a "stock Diku".  We will offically open on Sept. 13
of this year.  The period from now until then should be considered a
public testing stage.  Those who create characters during this period
should not expect them to persist beyond the opening date.

address : hobbes.linfield.edu (192.147.171.2)
port    : 2700

Unfortunately, we will not be accepting requests to create for now.
Our intent is to get a larger player base to simulate a public state.
Please join us and we hope you enjoy the game.

The administration at Arctic.
arc...@hobbes.linfield.edu

--------------------------------------------------------------------------------

Date: Mon, 13 Sep 1993 04:31:58 GMT
Approved: arc...@hobbes.linfield.edu
Lines: 10

After almost two years of work, we would like to announce the opening
of Arctic to the public.  Arctic is Diku-based with a Dragon Lance
theme; we are not a "stock Diku".  This is the official opening; there
will be no further player file wipes.

address : hobbes.linfield.edu (192.147.171.2)
port    : 2700

The administration at Arctic.
arc...@hobbes.linfield.edu


"there will be no further player file wipes."
2
General Discussion / Re: Fun Arctic Trivia/History
« Last post by Rhak on Today at 01:06:16 AM »
A brief mention from a post of a zone I had heard of but wasn't around to see and never knew what it really was-

But even muds with a consistent zone theme and original areas sometimes make rather lame zones. An example of a good new zone can be the old "White Worm" area from MUME and a bad one is the Highlander Village from old Arctic (which, imho, was shaped like midgaard and was just a "beat the bad guy in the room and get the treasure" area, sorta like a non aggressive, simpler version of the diku drow zone)

Post also makes me wonder if Arctic's Caverns of Lloth zone might've just been a stock diku drow zone or some alteration of it, original Arctic version was full of drow elves before all references to drow were changed to Theiwar.
3
General Discussion / Re: Fun Arctic Trivia/History
« Last post by Rhak on Today at 12:59:03 AM »
Path: bga.com!news.sprintlink.net!news.onramp.net!convex!cs.utexas.edu!howland.reston.ans.net!gatech!gt-news!prism!prism!not-for-mail
From: gt9...@prism.gatech.edu (Chris Boggs)
Newsgroups: rec.games.mud.diku
Subject: Re: The Future of MUDS?
Date: 30 Aug 1994 19:24:46 -0400
Organization: Georgia Institute of Technology
Lines: 24
Sender: gt9...@prism.gatech.edu
Message-ID: <340f3u$ini@acmex.gatech.edu>
References: <33g1fu$nb9@sundog.tiac.net>  <33ir18$97g@harpo.uccs.edu> <340d44$qiq@news.duke.edu>
NNTP-Posting-Host: acmex.gatech.edu



   At one point Arctic, Armageddon, and Dark Shadows were all linked together.
There was a common room that could be used to chat with folks on the other
servers. You could even 'tell jhalavar@arm This rocks.' while you were on
Arctic and he would see 'Balstaff@Arctic tells you 'This rocks.'' or something
similar. I forget the actual syntax. This was over a year ago.

    Moving characters between servers was frowned upon, because of the vast
differences between the play systems, zones, items, and playerfile structures.

    But basically.....Your future of muds happened over a year ago, in a small
way. =]

    A real effort to bridge two muds together would take ALOT of coordination
and balancing.

-Chris

--
 |   Chris Boggs - Alumnus - MGT '94   |   Email:  gt9...@acme.gatech.edu  |
 |   Georgia Institute of Technology   |     Rotisserie Baseball Addict     |
 | ObDisclaimer: Do not mistake this post as anything but personal opinion. |
 |                      "When in doubt.......Fake it."                      |
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General Discussion / Re: Fun Arctic Trivia/History
« Last post by Rhak on Today at 12:55:12 AM »
Another post from an argument thread mostly comparing Arctic to Sojourn that mentions some early aspects of the mud.  Late 94, no Thorbardin yet, Palanthas newly built but not yet in game and Tarsis under reconstruction.  Funny there's a lot of mention of the road system being just filler between towns, it was probably about 1/4 the size that it is now between the main cities.  Also mentioned is 3000+ non road rooms on creation, there's currently 28k+ rooms, no idea how many are roads and unimplemented zones but there's probably easily eight times as many 'zone' rooms now, not including how many of those rooms were old zones completely remade from the ground up or zones currently in creation.

https://groups.google.com/forum/message/raw?msg=rec.games.mud.diku/ZYE6Cdao9u0/SeFUNSZjOncJ
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General Discussion / Re: Fun Arctic Trivia/History
« Last post by Rhak on Today at 12:27:19 AM »
Some neat things can be found on usenet archives-

From: "Christopher R. Boggs" <crb...@crl.com>
Subject: Re: Which DikuMud is the oldest? --> Was: Re: Return of Generic MUD
Date: 1996/12/28
Message-ID: <32C4BC20.1DC4@crl.com>#1/1
X-Deja-AN: 206349982
references: <19961216104400.FAA06785@ladder01.news.aol.com> <593u1l$t5s@herald.concentric.net> <32B636BD.45A@pt.hk-r.se> <59m9qf$ilk@info.service.rug.nl>
content-type: text/plain; charset=us-ascii
organization: CRL Dialup Internet Access
mime-version: 1.0
reply-to: crb...@crl.com
newsgroups: rec.games.mud.diku
x-mailer: Mozilla 3.0Gold (Win95; I)


Are you guys debating what the oldest _currently running_ Diku
is or just what the first one was?

   I know I started working on Arctic during X-Mas Break '91.  Wrote the
Ogre Hills during vacation.  It was the first original zone
of what ended up being Arctic's new "world".

   If you're arguing about which currently running mud is oldest, I'd have
to put Arctic up there somewhere. 

   Rumor has it the current Imps of Arctic secured a new machine.
Should be fun.  Take a look at "www.arctic.org" if interested.

-Chris
 Baphomet@Arctic
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General Discussion / Re: Fun Arctic Trivia/History
« Last post by gnua on February 18, 2018, 10:01:50 AM »
Temple of Orcus? Was this the zone that got removed that was near Palanthas and had the really hard hitting stone giants? I seem to recall being jumped by Roger and some other Shriners in that zone. If they had jumped us 2 ticks earlier, we had 2 triple obliterating stone giant animates in the room that might have helped change the outcome of that fight...

we all called it "Pelmen's" back in the day.  if memory serves correctly, we only had the animates because you had located the animate book on watahantowet a couple of days earlier.
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General Discussion / Re: Fun Arctic Trivia/History
« Last post by Homard on February 17, 2018, 03:07:05 PM »
  One of my favorite all time moments on arctic was fighting Morgion at the Solace fountain.  He had two giant lightning hammers and you were supposed to win something if you beat him.  My level 14 newbie ranger lasted 1.5 rounds.  He was nice to me afterwards though and gave me and a buddy enchanted swords that hit like a truck.

 
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General Discussion / Re: Fun Arctic Trivia/History
« Last post by Rhak on February 17, 2018, 01:36:16 AM »
Spackles secrets is just an alternate name for Gal'Vari Isle, still in the game.
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General Discussion / Re: Fun Arctic Trivia/History
« Last post by kanu on February 16, 2018, 04:28:38 PM »
Anyone know what zone Spackles Secrets was?
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General Discussion / Re: Fun Arctic Trivia/History
« Last post by Rhak on February 15, 2018, 02:58:28 AM »
If anyone is feeling nostalgic about the old Mino Isle zone I also just found a note about it-

April 1st, 2001
Village of Mortigoth added. (Xitobi modified the old mino isle into this)

substitute ogre with minotaur and go to town
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