Recent Posts

Pages: [1] 2 3 ... 10
1
General Discussion / Re: Rising threat
« Last post by blackmagus on Today at 08:37:12 AM »
I really like that actually. Makes it a point to go to war by either allowing you to attack your enemies or the gear they're hoarding that you're seeking to decay faster.

At the same time, it penalizes folks  who don't engage.
2
General Discussion / Re: Rising threat
« Last post by Rus on Today at 07:37:43 AM »
Second point, the pvp situation should be handled with the clan options. Clanned person could not be attacked, unless the clan is in war. Clans could declare war on each other for a given period of time. Same clan would not be able to declare war on the same target right after a war. When a clan is in war, the clanmembers gear decays in rent much faster, but much slower when they are online (or even nodecay while online). Multiple clans could declare war on the same target, but only when the clan size is large enough. Etc. etc.. along this line.

Agreed. However, people will simply bot and remain online all the time, using timers or triggers to eat/drink in order to preserve their shinies. One way to counteract this is to remove sealable areas in zones and make it so while at war, peace_rooms do not exist. A declaration of war should last two-three days; a long enough period to have  some fun, but also a short period in which a lesser clan can rent out. Make it so a clan after they have been warred cannot be declared again against for the same three or so days.

How about just to change
"When a clan is in war, the clanmembers gear decays in rent much faster, but much slower when they are online"
to
"When a clan is in war, the clanmembers gear decays in rent/peace much faster, but much slower when they are online/out of peace"
3
MUD Client Discussions / Re: Discord Lorebot
« Last post by Oligo on July 19, 2017, 10:43:56 PM »
fyi - since RISE is done this wipe - Lorebot is now open for public

https://discord.gg/vNuGEpA

Feel free to join and try it out
4
Around the water cooler / Stupid crazy stupid stupid crap
« Last post by Episte on July 19, 2017, 09:57:35 PM »
Just found out I'm pretty sick. Not like cough cough sick.... Slightly worse. Anyways I got on a couple hours first day of wipe but even that is a far stretch of what I have left.

Ps hi odi
5
General Discussion / Re: Rising threat
« Last post by Chisul on July 19, 2017, 08:35:48 PM »
.
6
General Discussion / Re: Rising threat
« Last post by Kadaj on July 19, 2017, 03:05:15 PM »


Keith is also an original Rise player who got his medical degree and is now working in Internal Medicine helping patients everyday...., ya know, because Rise are so scummy and all.
[/quote]


Haha, I'm sorry but this was funny. I've known Keith for a very long time as well, he's a good guy. Just the fact that you had to point that out gave me a chuckle.
7
General Discussion / Re: Rising threat
« Last post by blackmagus on July 19, 2017, 12:48:14 PM »
I'd advise reading prior threads for that answer.
8
General Discussion / Re: Rising threat
« Last post by Bryton on July 19, 2017, 11:39:55 AM »
Who is blackmagus? What clan are you in?

Some trash that hides behind a fake name in fear.
9
General Discussion / Re: Rising threat
« Last post by Jorake on July 19, 2017, 08:36:47 AM »
Who is blackmagus? What clan are you in?
10
General Discussion / Re: Rising threat
« Last post by blackmagus on July 19, 2017, 08:36:21 AM »
Second point, the pvp situation should be handled with the clan options. Clanned person could not be attacked, unless the clan is in war. Clans could declare war on each other for a given period of time. Same clan would not be able to declare war on the same target right after a war. When a clan is in war, the clanmembers gear decays in rent much faster, but much slower when they are online (or even nodecay while online). Multiple clans could declare war on the same target, but only when the clan size is large enough. Etc. etc.. along this line.

Agreed. However, people will simply bot and remain online all the time, using timers or triggers to eat/drink in order to preserve their shinies. One way to counteract this is to remove sealable areas in zones and make it so while at war, peace_rooms do not exist. A declaration of war should last two-three days; a long enough period to have  some fun, but also a short period in which a lesser clan can rent out. Make it so a clan after they have been warred cannot be declared again against for the same three or so days.
Pages: [1] 2 3 ... 10