Author Topic: November 1st, 2015 - Hey you, get your damn hands off her!  (Read 4338 times)

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Hoss

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November 1st, 2015 - Hey you, get your damn hands off her!
« on: November 01, 2015, 05:49:28 PM »
Arctic Mud will be shutdown on December 4th around 18:00 MST and open for the new player wipe on December 12th before noon MST.

At the end of November Arctic Mud will move to a new host. We are moving from ec2-amazon to a free host provided by the generous Scrappinak.
With the move comes another player base wipe. A vast amount of work was performed by Aristox to convert us over from an old geriatric XML library to a new format.
This will allow us to continue supporting development on the game.

I wanted to personally thank you the players (most of you anyway) for loving the game and keeping us going. I also wanted to give a huge thank to all you donors that allowed us to stay a float.
Another thank you to Jorquin and Sanjuro, who continue to provide great content for us to CR in.

One large change that we want you to be aware of now is the change to group size. We will be changing the group size from 10 to 8.
This change is a very polar one, having folks on both sides of the spectrum and will be one we will monitor closely.
We hope this change will provide more challenge for players, and allow us to make some mechanic changes down the road.

A firm wipe date will be posted in game and on the forums, so watch for updates.

If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit.
-Dr. Emmett Brown

Hoss

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Re: November 1st, 2015 - Hey you, get your damn hands off her!
« Reply #1 on: November 15, 2015, 12:01:31 AM »
Race and Class changes:
-Attributes for each race and class have been slightly reduced. This change allows us to focus on broader ranges of +attribute equipment and makes some of those "useless" +1 stat items more desirable.
-Movement Points have been adjusted on all races. In most cases this is a reduction of movement points.
-Hit Points and hit point gains have been adjusted. This change should normalize more of the classes in terms of raw hit points.
-Exotic races: The exotic or legendary races have returned. Each major alignment has an exotic race that can be unlocked after reaching legendary on a regular character. Dargonesti is unlocked for Good alignment, Gully Dwarf for neutral and Minotaur for evil.

Race Updates:
-Human: Improved chance to learn skills and spells. Alignment: all Primary attribute: all
-Half Elf: Improved regeneration. Alignment: all Primary attribute: Charisma
-Silvanesti: Improved concentration, reducing the chance for spell failure. Alignment: Cannot be evil. Primary attribute: Intelligence
-Qualinesti: Improved healing % done. Alignment: all Primary attribute: Wisdom
-Kagonesti: Improved attack chance %. Alignment: Cannot be evil. Primary attribute: Dexterity
-Dargonesti: Improved healing % done and increased spell penetration. Alignment: Good Lawful. Primary attribute: Intelligence, Dexterity, Strength
-Hylar Dwarf: Improved healing % received. Alignment: Cannot be evil. Primary attribute: Constitution
-Hill Dwarf: Improved grip, reducing the chance for fumbling attacks. Alignment: all Primary attribute: Strength
-Theiwar Dwarf: Improved mental acuity %. Alignment: Cannot be Good. Primary attribute: Intelligence
-Gully Dwarf: Improved damage reduction. Alignment: Neutral Chaotic, Neutral Lawful. Primary attribute: Constitution, Dexterity, Strength
-Kender: Improved regeneration. Alignment: Cannot be Evil. Primary attribute: Dexterity
-Gnome: Improved mental acuity %. Alignment: all Primary attribute: Intelligence
-Goblin: Improved dodge chance. Alignment: Cannot be Good. Primary attribute: Dexterity
-Minotaur: Improved damage done. Alignment: Evil Lawful. Primary attribute: Strength, Wisdom, Consitution

Class Updates:
-Barbarian: Human, Half Elf, Hylar, Hill, Gully, Kender, Goblin, Minotaur
-Warrior: all
-Paladin: Human, Half Elf, Dargonesti
-Dark Knight: Human, Half Elf, Minotaur
-Thief: Human, Half Elf, Silvanesti, Kagonesti, Hylar, Hill, Theiwar, Gully, Kender, Gnome, Goblin
-Scout: Human, Half Elf, Silvanesti, Kagonesti, Dargonesti, Hill, Gully, Kender, Goblin, Minotaur
-Cleric: Human, Half Elf, Silvanesti, Qualinesti, Dargonesti, Hylar, Hill, Theiwar, Gully, Gnome, Goblin, Minotaur
-Druid: Human, Half Elf, Qualinesti, Kagonesti, Dargonesti, Hill, Kender
-Shaman: Human, Half Elf, Kagonesti, Dargonesti, Hill, Gully, Goblin, Minotaur
-White Robe: Human, Half Elf, Silvanesti, Qualinesti, Dargonesti, Gnome
-Red Robe: Human, Half Elf, Silvanesti, Qualinesti, Theiwar, Gnome
-Black Robe: Human, Half Elf, Qualinesti, Theiwar, Gnome

***edit: Half Elf attribute updated to Charisma
***edit: Goblins can now be Barbarians
***edit: Dargonesti can now be Clerics and have additional +healing done %

Hoss

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Re: November 1st, 2015 - Hey you, get your damn hands off her!
« Reply #2 on: November 15, 2015, 12:25:24 PM »



-Blastwave affect is now removed by 'heal' and 'cure malefaction' spells.

Hoss

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Re: November 1st, 2015 - Hey you, get your damn hands off her!
« Reply #3 on: December 19, 2015, 09:30:25 PM »
***edit: Dargonesti can now be Clerics and have additional +healing done %