Author Topic: Shamans Part 2  (Read 5853 times)

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Jorake

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Shamans Part 2
« on: August 25, 2012, 07:40:18 AM »
I clearly underestimated how hard it was to be a shaman before.. The shaman spell rate is insanely low. The shaman skill learn rate is Insanely low for half their skills. I use spook/taunt/bind constantly and each of these skills are at poor. It takes so much longer to skill/spell a shaman than any other class in the game. Would be awesome if this could be looked into!

Jas

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Re: Shamans Part 2
« Reply #1 on: August 27, 2012, 11:15:19 AM »
It's to balance how awesome they are.

gulca

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Re: Shamans Part 2
« Reply #2 on: August 27, 2012, 01:01:23 PM »
As someone who had a legendary shaman last wipe, I'll tell you now.

It is not worth it. Play other fun classes.

Spirits, undeads, spells, skills, stats are everywhere on the board.  There really is no definition to their existence.
« Last Edit: August 27, 2012, 01:07:15 PM by gulca »

sam

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Re: Shamans Part 2
« Reply #3 on: August 27, 2012, 08:43:16 PM »
Depends on what you expect from the class.

Shamans can be the jack of all trades, with the right ranks, spells, skills, eq can be game changing towards zoning.  They can take the role of a secondary curer (primary with legend), damager and utility/damage mitigation.

PK I'm not so sure because I haven't been using my shaman to pk at all, but I've seen others use it and though not as effective as a basher can be to negate another person (assuming not nobash), with some luck they can change the tides as well i.e. stupefy a nobash healer

And not to mention omen and twisted fate...

Course all these is useless against a band of nightmaring/blastwaving/prisming mages but that's another story

Blobble

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Re: Shamans Part 2
« Reply #4 on: August 29, 2012, 12:15:41 AM »
Okay, So I played my first shaman ever last wipe and everything you're saying is wrong and bad, and you should feel bad.

"The shaman spell rate is insanely low"
-- Shaman spell rates are fine, and -- AND -- you basically do them ALL solo.  It's ridiculous.  All their spells minus about 4 are solo. 

"The shaman skill learn rate is Insanely low for half their skills.(spook/taunt/bind)"
-- Is this a joke?  Get a partner and taunt gets to superb in like 30minutes.  #action(triggers) make skilling bind/spook no hassle.  Although, spook was the 'hardest' skill to train for my shaman last wipe.  It still wasn't burn-down-the-churches bad as you're saying.

Anyway, I never had omen/twisted fate on my shaman.  But, I had every other spell.  And I can tell you, shamans are ridiculous.  RIDICULOUS.  I would 2x annihilate nearly every round because I typed assist/frenzy while having some nolim 4d6 club and bullywug eq.  I'd heal everyone in the group, resist everyone in the group, solo nearly any prep items, run marathons around the mud all while watching porn and doing my taxes with one hand. 

You're wrong buddy.  Wrong.

Brafu

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Re: Shamans Part 2
« Reply #5 on: September 08, 2012, 05:35:07 AM »
I have to agree... you're wrong.

I had a legendary shaman last wipe (have had a shaman almost every wipe since they were introduced) and I can tell you that a good shaman can basically solo heal most zones, and at legendary pretty much solo heal a good many hard fights. Honestly, I dont know how you play them but it's gotta be wrong because they can easily replace a healer for a lot of zoning needs, and be fun as hell while doing it.

At-least thats my opinion =)

PS. The skills ARE a bitch to superb, but then again so were the skills for my legendary barb this wipe. Nature of the beast.

rafo

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Re: Shamans Part 2
« Reply #6 on: September 10, 2012, 07:53:51 AM »
Okay, So I played my first shaman ever last wipe and everything you're saying is wrong and bad, and you should feel bad.

"The shaman spell rate is insanely low"
-- Shaman spell rates are fine, and -- AND -- you basically do them ALL solo.  It's ridiculous.  All their spells minus about 4 are solo. 

"The shaman skill learn rate is Insanely low for half their skills.(spook/taunt/bind)"
-- Is this a joke?  Get a partner and taunt gets to superb in like 30minutes.  #action(triggers) make skilling bind/spook no hassle.  Although, spook was the 'hardest' skill to train for my shaman last wipe.  It still wasn't burn-down-the-churches bad as you're saying.

Anyway, I never had omen/twisted fate on my shaman.  But, I had every other spell.  And I can tell you, shamans are ridiculous.  RIDICULOUS.  I would 2x annihilate nearly every round because I typed assist/frenzy while having some nolim 4d6 club and bullywug eq.  I'd heal everyone in the group, resist everyone in the group, solo nearly any prep items, run marathons around the mud all while watching porn and doing my taxes with one hand. 

You're wrong buddy.  Wrong.

This is the best post ive read in ages.

Dyl

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Re: Shamans Part 2
« Reply #7 on: September 10, 2012, 10:30:21 AM »
Taxes do get sticky.

Al

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Re: Shamans Part 2
« Reply #8 on: September 10, 2012, 12:14:10 PM »
Shaman skills are decent, and mind you, a lot better than last wipe. But I have beef with field medic. Why does this train so god damn slowly! I sat soloing a variety of mobs just spamming cures with 20 +wis and 10 learn to barely make it move, never mind being the main curer in the group setting.

I'll eventually get there, but not without burning hour upon hours of text into my brain! Must... cast... curessssssss......

gulca

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Re: Shamans Part 2
« Reply #9 on: September 10, 2012, 12:48:37 PM »
@Al

1. Field medic won't train if you have certain shaman skill up period regardless of mobs. So don't use any shaman skills while training field medic if you aren't sure which.
2. Field medic won't train on most low mob period and only selective high level mobs.

I would suggest on not so much concentrating on the survival of the group, but rather concentrate on training field medic. Spamming clots works wonders (as far as training goes) for mobs like bmobs, plat dragons etc.

DaveK

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Re: Shamans Part 2
« Reply #10 on: October 09, 2012, 01:16:03 PM »
I'm still laughing about this post and how someone could possibly complain about Shamans.

Fact #1)  Shamans do the most damage per round out of any class. 
You can watch a shaman double oblit while casting while frenzied, or just summon 5 spirits to all double massacre/annil an opponent. 

Fact #2)  Shamans are often better healers than healers
Most zones can now be done without a healer.  And in fact, especially if paired with a druid using healing cloud, that probably becomes almost 90%.  That also is in regards to buffing/debuffing.  Shamans have restore strength, sanctuary, etc.  Regenerate, healing wave, etc.  Legend tenacious heart is a group hero.  Don't forget omen and ghost skin.  Healers get steelskin, but can only cast that on themselves, and obviously it's only decent against bludgs/etc.  Healers also get legend heal, which remove curse spells (is this ever useful?) and casts a cure ser for a round or two after.


Fact #3)  Shamans are best soloers in the game.
Sorry thieves, shaman cash dish out your backstab damage every round.  With ghost skin, omen, and their healing spells, damn near invincible. 


Fact #4)  Shamans are the most important group buffers. 
Clerics have stuff like "holy aura" or "prayer", which obviously are not a ton of help.  Shamans can resist everyone in group for big fights.  Makes them essential for top mobs.




They can also knock out no_bash casters with hex in PK. 


Conclusion - Shamans can basically fill the rolls of clerics, druids, and damage tanks.  Only bashers, mains, and possibly big area casters are necessary outside of a good shaman. 

So please, don't complain about Shamans anymore, it's getting old.
« Last Edit: October 09, 2012, 01:22:37 PM by DaveK »

Jorake

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Re: Shamans Part 2
« Reply #11 on: October 09, 2012, 04:42:52 PM »
I had forgotten this post was on here. You seem to be wanting to keep it going. So thanks for taking what was getting old and making it brand new!

Who the hell are all these lame people?

Sabibi

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Re: Shamans Part 2
« Reply #12 on: October 27, 2012, 12:15:32 AM »
This make me feel a bit strange about Jorake:
"I use spook/taunt/bind constantly and each of these skills are at poor."

Really you give up too early. At start. Finish something at all. Mine these skills growing and growing and im playing freshly created shaman, about 1.5 weeks old.