o lords of arctic we ask thee for a direct saves vs stun added to the game, to which end us lesser focused folk might actually fight dragons and be able to withstand the evil elite stunning mages of this game, we also heckle thee for nightmare to begin automatically releasing us after 4 battle rounds regardless of being in combat or not. do this and we will enjoy the fruits of your grey hair growing codewriting labours once again... or at least find a new reason to cry next "patch"
also having 2 less people in your group to save vs those stuns this wipe and in turn save your asses, seriously hurts. it makes them THATTT much buffer on top of them already being THAT much buffer...
or or or you could just make stun a guild spell too for immortal shits and giggles ?
in any event 100% agree needs a debuffing. there are so many different angles to consider when you alter something like this, but absolutely wont hurt to make stun land way less often and for nightmare to have same duration in and out of combat as well.
adding saves vs stun element to the game or attaching stun to saves vs spell gear (MOBS TOO) would be pretty damned cool. and open up some new fun to those of us that cant get a solid 8man group to kill some more fun dragon mobs or higher end zones also.
im not saying Its impossible, theres plenty of people on this mud that know how to autobot a healer from their phone or sky scout, or paladin, or druid even. but to literally get 8 PEOPLE together and do those really fun fights, is not always easy so i understand why folks do it, but personally as someone who likes to have 8 PEOPLE in the group and see what we can get done, stun is way too angry on dragons too lately. has been for full wipe + this wipe now. area disables in general are pretty dirty.... blastwave, stun, nightmare, even tent.. all of these spells can ruin your day on their own. but the stuns have been a bit much.
Its nice that people want a constant challenge so i understand why dragons received this angry stun buff to give them that once again, but maybe its time for those players to start submitting zone creation ideas, or help create those challenges for their friends even, this is one of those unique game environments where so many of you guys are brilliant at writing code and capable of creating zones that love this game, actually have the chance to contribute like that if you can find the time. maybe its just pipe dreams but there are so many
untold d and d stories... i get that a lot of this is pre cataclysm stuff, but wouldnt it be neat to maybe add POST catacalysmic side story zones in there?
at the very least im sure someone can fix whatever that zone was near pax thats been under construction for like how many wipes now? or ogreshield... the current immortals have so much on their plate i wish i knew how to write code because i obviously love to sit and ponder about pointless shit that might be amusing if anyone has actually read this post all the way to this point here : )
im rambling again.. tldr
or do if your stoned and bored, but to make this game balanced is a never ending battle, no matter what you do its going to not be 100% im not sure what your creation staff looks like, but i picture jorquin kam adepali keila and hoss dealing with all of our whining and trying to constantly make things right, and i hope im way off with my count lol because only 5 would be honestly rough but maybe its the new material that keeps us coming back. some will claim its the pk, but most of us know thats horseshit, we would mostly all come back for the social aspect regardless of pk or new zones necessarily, its the ability to log onto a realtime dungeons and dragons real time game that keeps a lot of us coming back, im not sure how many of you other guys play dungeons and dragons in real life, probably mostly all too old for that shit now but i still do and for those of you that used to, you have to admit it was awesome at some point, this game is just THAT exactly anytime you feel like logging on. The playerkilling aspect of the game is fun and absolutely the adrenaline gets going, but its not what makes or breaks the game for everyone, not anymore anyways considering the inability to properly balance it.
the best part is that only a couple of suckers that play immortals are the dungeonmasters for like over 100 of us, thank you by the way.
it was great to see a few of the guardians and higher immortals playing their characters actively the last couple of wipes. You deserve to enjoy the game with the rest of us too.
You can pretty much do whatever you want to this game except maybe making it ridiculously hard pve and pvp at the same time and people will always keep coming back. that being said pk doesnt ruin the game, overpking ruins the game. removing pk from the game would NOT completely destroy the game, but it would certainly chase off 25%-50% at least of it indefinitly. I think people are getting a lot better at self control overall with their urges to go on a rapetheentiremudspree but thats the easiest solution if you want to abolish all foolish talk about removing pk, or unbalanced destruction of clans... just control yourselves. Once you have killed a crew if you want a real fight, let them come after you before you go after them again, the blitzkrieg tactic of once a week raids on a demoralized crew that is struggling to log the same numbers as your crew is what happens every wipe no matter who is winning the wipe.
Self control will make it more exciting for all of you that love pk, and also prevent it from being an excessive problem for the rest of us. And for someone like me personally who is in a couple of d and d groups, i would have a much easier time convincing them to play some d and d online for practice if not "conversion: to arctic if it didnt get so toxic with the pk and witchhunts for enemies.
man i do apologize, that all makes sense to me, hope it does for someone else. (im not sure if this post fully belongs in this thread by the end of it) lol but i think it relates to the game in general + stun/nightmare...hail santa