Author Topic: Patch notes 24/08  (Read 1255 times)

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Jorquin

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Patch notes 24/08
« on: August 24, 2016, 08:34:22 AM »
More changes, many of which were made possible by Adepali. Worship him!
  • Clair fixed. No longer requires astral beacon and will work properly. Target gets a saving throw, the spell cannot be cast in peace and flags the caster.
  • All penalties for using the shoot skill underwater have been removed. This isn't a logical change, it's mainly due to one of our largest high level zones being underwater. It needed to happen, even if it is illogical.
  • Shoot got nerfed kinda hard in the past. For those out of the loop its damage was made extremely  random, ranging from bruises to high damage, which made it inconsistent and fairly bad. We debated what to do, so we're trialing a change. Archery is now affected by HITROLL, DAMROLL, RANGED_HITROLL and RANGED_DAMROLL equally. I have tested this with the top of the line equipment and it's powerful, but no more broken than any other character would be with that equipment. Being able to stack up some shinies should make them slightly better off over all, but the difference is probably less than you would think. Feel free to scream that the sky is falling though (see what I did there?)
  • Slumber no longer enters combat, but will still make mobs aggressive towards you. This means if it lands you will not automatically donkey punch the affected mobile/player in their sleep.
  • The quest system is fixed. There is one quest left to test to ensure it works completely, but all quests will be operational when we go live.
  • An identify feature has been added to merchants. Clan stronghold blacksmiths will now be able to identify items for you at a price using the "identify" command. This price is cheaper than a lore.
  • A flat -10% damage has been applied to player vs player damage. Overall this should not have a huge impact, but should help fights last longer than one round. If people are still exploding on impact we can revisit this percentage.
  • Cleric HP got a very slight nerf.
  • Scout HP got a slight buff.

Oops left one off the list. Haven is now a starting city again, and reachable from the Nowhere room. Feel free to plan accordingly!

Myte

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Re: Patch notes 24/08
« Reply #1 on: August 24, 2016, 10:26:18 PM »
Excellent. Everything.