Poll

What percentage reduction should be applied to player vs player damage?

15%
16 (21.3%)
20%
6 (8%)
25%
7 (9.3%)
30%
6 (8%)
35%
40 (53.3%)

Total Members Voted: 75

Author Topic: PK Damage Reduction Poll  (Read 4461 times)

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newbie123321

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Re: PK Damage Reduction Poll
« Reply #30 on: August 24, 2016, 04:37:40 AM »
so pretty much there will be 1 death per pk and then everyone will be able to escape, never to be found again? or did we fix finding people. I'm to lazy to look so tell me here ! yes gramm let's just make it PVE only so we can see how many people actually play, i'm sure after 1 week everyone will mass quit and you will be left with max online 10 people for the rest of the year.

Jorquin

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Re: PK Damage Reduction Poll
« Reply #31 on: August 24, 2016, 04:58:01 AM »
I don't like you.


newbie123321

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Re: PK Damage Reduction Poll
« Reply #32 on: August 24, 2016, 06:39:08 AM »
What happens when a Gully Dwarf is Ghost dancing in pk he won't be able to die as long as he has one spell or a few items that are damage reduction? Will you be changing all damage reduction items now because of this?

Loretta

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Re: PK Damage Reduction Poll
« Reply #33 on: August 24, 2016, 07:36:12 AM »
Wonder if this would redice charmie and area scroll/wands damage also.

Jorquin

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Re: PK Damage Reduction Poll
« Reply #34 on: August 24, 2016, 07:43:14 AM »
Charmies - unsure. Wands/scrolls - yes.

As for damage reduction, please go read my post. I'm not sure if you're trying to be a troll or are legit to be honest.

Loretta

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Re: PK Damage Reduction Poll
« Reply #35 on: August 24, 2016, 07:48:06 AM »
Im not trolling and im still cant understand why you arnt add 0% to the poll. Anyway I hope you will fail to run the mud in time and delay wipe till 9th when i will be back from vacation. You guys too bapting hasty :(.
« Last Edit: August 24, 2016, 07:49:48 AM by Loretta »

lurker

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Re: PK Damage Reduction Poll
« Reply #36 on: August 24, 2016, 08:53:27 AM »
This sort of change can cause unintended consequences.

Looking back, we have had numerous "nerfs" to make small scale PvP harder. Bash nerfs (overbashing etc), hold nerfs, charmie nerfs. The result was that the solo PK attempts stopped occurring. The duo PK attempts stopped occurring. Instead you get 8 vs 1 PK, because it was only way to have a good chance of actually achieving a kill. When you adjust the numbers to make 8 vs 1 damage more survivable, you force all serious PvP attempts to be at that level. This makes PvP occur more rarely, and when it does occur it's going to be with overwhelming numbers such that the losing side has no chance.

Just my take.

Jorquin

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Re: PK Damage Reduction Poll
« Reply #37 on: August 24, 2016, 08:59:47 AM »
Given the current state of damage output if you are unable to secure a kill with 2 people regardless of the -10% you're not doing it right.

newbie123321

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Re: PK Damage Reduction Poll
« Reply #38 on: August 24, 2016, 11:34:27 AM »
ALL KNEEL TO THE NEW OVERLORD!
« Last Edit: August 24, 2016, 12:42:08 PM by newbie123321 »

Zozen

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Re: PK Damage Reduction Poll
« Reply #39 on: August 25, 2016, 08:05:03 AM »
Anyone in California read through prop 64? Fun times ahead. Maybe that vote will go like this one did... The greenhouse is looking beautiful right about now. Light dep bro.



Rinad

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Re: PK Damage Reduction Poll
« Reply #40 on: August 25, 2016, 12:33:44 PM »
Voting No on 64....IT's gonna screw over the small guy in ooh say 4 years, by radically categorizing sizes of the grows (Ie whats a small farm vs a commercial operations). 15% price increase due to taxes.  Why the hell do I want to pay taxes on something I've not considered a taxable item.   The cost of the licensing, limiting the number of licensees, etc.   Plus the state can limit what you can and can't do.  IE.  I can run a grow op, but I can't transport it or if I do I have to pay for two.  Naw, I'll stick to the underground. 
« Last Edit: August 25, 2016, 12:39:38 PM by Rinad »

adepali

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Re: PK Damage Reduction Poll
« Reply #41 on: August 25, 2016, 01:10:52 PM »
It affects charmies.

Zozen

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Re: PK Damage Reduction Poll
« Reply #42 on: August 25, 2016, 02:24:07 PM »
Damnit adepali why do you have to stay on topic. I failed.

Alecto

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Re: PK Damage Reduction Poll
« Reply #43 on: August 25, 2016, 07:51:20 PM »
@Adepali
Is there any way you could code newbie123221 to be 10% nicer?

Jorquin

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Re: PK Damage Reduction Poll
« Reply #44 on: August 26, 2016, 10:30:38 AM »
Although the vast majority of people voted for a 35% reduction we have chosen to go with a 10% reduction. The reasoning is that we don't want to go too far and it's easier to start small, see how it plays out and go from there.

That said, it's clear the overwhelming majority of people think player vs player damage is too high, so we will be keeping an eye on this.