Author Topic: Class quests/complexity  (Read 1881 times)

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Toinu

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Class quests/complexity
« on: January 02, 2016, 06:36:36 PM »
An idea: *Add quests/complexity to classes overall*

It's fun to have an elaborate system to figure out (can take years) and it'd be fun to be able to see that in many classes.
« Last Edit: January 02, 2016, 08:36:41 PM by Toinu »

Toinu

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Re: Class quests/complexity
« Reply #1 on: January 02, 2016, 07:22:12 PM »
More on this idea:

- obligatory quests for all classes at levels 10 and 20 with rewards such as +1 class-specific stat for completion of each;

- Or a more noob-friendly version of obligatory quests at levels 25,26,27,28,29 (can be done in groups maybe);

It could also be an entire new class entirely quest-dependant. All 30 levels would be attained by completing 30 quests on top of XP. And maybe it could only equip items obtained by questing, nothing else. And every skill and spell would also be quested for. It would send the player running through the entire world.

lurker

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Re: Class quests/complexity
« Reply #2 on: January 03, 2016, 03:21:27 PM »
Sorry, but this idea is terrible. Magic-Users are special *because* of the unique test quests they have. If every quest had similar quests, it wouldn't be special anymore.

The heal quest isn't something to make clerics more complex, in fact it makes them simpler because it means their most important and strongest spell is obtained through a very standard process, rather than from a potentially random and rare book drop like most other high-power class spells.

Toinu

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Re: Class quests/complexity
« Reply #3 on: January 07, 2016, 10:34:13 PM »
I've given it more thought about a quest-based character and what about, if there was a remake of the warrior class, then every level of that class would require a quest? It could be: << get some item from a certain zone and bring it back. >> It would be a test of might, sometimes just bringing an item back from somewhere in a zone, sometimes a test against a zone boss.

Another idea for warrior class: Warrior-only healing pots quaffable out of combat. It would provide healing to warriors (hey, even barbs heal!) but at a cost: their coin purse. Cheap enough to be afforable and used in reality by an ordinary player solo'ing stuff but expensive enough to be an actual drain on the purse.

Alecto

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Re: Class quests/complexity
« Reply #4 on: January 15, 2016, 08:58:28 PM »
We already have that - it is called VIGOR